Media Belajar Berbasis QR-code untuk Memperkenalkan Arsitektur Nusantara di SD Negeri Gairipim Mappi - Papua

In this digital era, almost every aspect of human life relies on technology, including education, business, government, and daily life. One example of technology widely used in various fields is QR-code technology. Unfortunately, this comfort cannot be felt in other regions of Indonesia. The lack of information impacts the slow learning development in areas commonly referred to as 3T regions, (Tertinggal, Terdepan, Terluar). Therefore, it is necessary to address this condition. Children in the 3T region have the right to equality in learning and accessing knowledge. Thus, the author takes the initiative to develop learning media that trains the fine motor skills of elementary school students in Gairipim, Papua, by their age. The method used in this community service activity is a qualitative descriptive method. The provision of engaging and interactive learning media is expected to spark curiosity and a desire to continue learning. This activity considers the limited internet access in remote areas, so the applications installed on the devices do not require internet connectivity. Therefore, users can achieve their goals even with minimal internet access. In this way, students at SD Negeri Gairipim can gain equal access to learning and enjoy modern learning media.

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Publication Details

Journal
Jurnal Pengabdian Masyarakat Charitas
Published
2025-01-15
DOI
https://doi.org/10.25170/charitas.v4i02.5572
Primary Topic
Blockchain Technology in Education and Learning
Type
article
Field-Weighted Citation Impact
0.00
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article

Media Belajar Berbasis QR-code untuk Memperkenalkan Arsitektur Nusantara di SD Negeri Gairipim Mappi - Papua

Yulia Wahyuningsih, Josephine Roosandriantini, Yohana Christela Oktaviani, Emanuel Amstrong Hayong
Jurnal Pengabdian Masyarakat Charitas
Blockchain Technology in Education and Learning
article

Media Belajar Berbasis QR-code untuk Memperkenalkan Arsitektur Nusantara di SD Negeri Gairipim Mappi - Papua

Yulia Wahyuningsih, Josephine Roosandriantini, Yohana Christela Oktaviani, Emanuel Amstrong Hayong
article en

Abstract

In this digital era, almost every aspect of human life relies on technology, including education, business, government, and daily life. One example of technology widely used in various fields is QR-code technology. Unfortunately, this comfort cannot be felt in other regions of Indonesia. The lack of information impacts the slow learning development in areas commonly referred to as 3T regions, (Tertinggal, Terdepan, Terluar). Therefore, it is necessary to address this condition. Children in the 3T region have the right to equality in learning and accessing knowledge. Thus, the author takes the initiative to develop learning media that trains the fine motor skills of elementary school students in Gairipim, Papua, by their age. The method used in this community service activity is a qualitative descriptive method. The provision of engaging and interactive learning media is expected to spark curiosity and a desire to continue learning. This activity considers the limited internet access in remote areas, so the applications installed on the devices do not require internet connectivity. Therefore, users can achieve their goals even with minimal internet access. In this way, students at SD Negeri Gairipim can gain equal access to learning and enjoy modern learning media.

Jurnal Pengabdian Masyarakat CharitasVol. 4(02)
Universitas Katolik Darma Cendika (ID)
Openalex Percentile: Top 90%
Blockchain Technology in Education and Learning
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Media Belajar Berbasis QR-code untuk Memperkenalkan Arsitektur Nusantara di SD Negeri Gairipim Mappi - Papua — Yulia Wahyuningsih, Josephine Roosandriantini, et al. · Jurnal Pengabdian Masyarakat Charitas (2025) | TGRS Research Map | TGRS