Teams-Games-Tournaments on Student Activity and Achievement: Elaboration of the Cooperative Learning Model

The purpose of this study was to determine the improvement of English students' activities and learning outcomes. This type of research is classroom action research. The study used grade VII students from Al Firdaus Gubug's middle school IT program as the sample. The study employed both test and non-test data collection techniques. Data analysis techniques use quantitative descriptions. The study's results demonstrated an increase in student learning outcomes, both before and after learning improvements, from cycle I to cycle II. Before learning improvements, 31.82% of students completed their learning outcomes, 63.64% in cycle I, and 100% in cycle II. The activity failed to meet 68.18% of the student learning outcomes, 36.36% of cycle I, and 0% of cycle II before the improvements were made. The analysis and findings suggest that implementing the TGT (Teams Games Tournaments) cooperative learning model in English, specifically for identifying elements in children's stories, can enhance student learning outcomes.

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Publication Details

Journal
ETDC Indonesian Journal of Research and Educational Review
Published
2024-09-27
DOI
https://doi.org/10.51574/ijrer.v3i4.362
Primary Topic
Innovative Teaching and Learning Methods
Type
article
Field-Weighted Citation Impact
0.00
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article

Teams-Games-Tournaments on Student Activity and Achievement: Elaboration of the Cooperative Learning Model

Daryani
ETDC Indonesian Journal of Research and Educational Review
Innovative Teaching and Learning Methods
article

Teams-Games-Tournaments on Student Activity and Achievement: Elaboration of the Cooperative Learning Model

Daryani
article en

Abstract

The purpose of this study was to determine the improvement of English students' activities and learning outcomes. This type of research is classroom action research. The study used grade VII students from Al Firdaus Gubug's middle school IT program as the sample. The study employed both test and non-test data collection techniques. Data analysis techniques use quantitative descriptions. The study's results demonstrated an increase in student learning outcomes, both before and after learning improvements, from cycle I to cycle II. Before learning improvements, 31.82% of students completed their learning outcomes, 63.64% in cycle I, and 100% in cycle II. The activity failed to meet 68.18% of the student learning outcomes, 36.36% of cycle I, and 0% of cycle II before the improvements were made. The analysis and findings suggest that implementing the TGT (Teams Games Tournaments) cooperative learning model in English, specifically for identifying elements in children's stories, can enhance student learning outcomes.

ETDC Indonesian Journal of Research and Educational ReviewVol. 3(4)
Tencent (China) (CN)
Openalex Percentile: Top 64%
Innovative Teaching and Learning Methods
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