4‐LEGS: 4D Language Embedded Gaussian Splatting

Abstract The emergence of neural representations has revolutionized our means for digitally viewing a wide range of 3D scenes, enabling the synthesis of photorealistic images rendered from novel views. Recently, several techniques have been proposed for connecting these low‐level representations with the high‐level semantics understanding embodied within the scene. These methods elevate the rich semantic understanding from 2D imagery to 3D representations, distilling high‐dimensional spatial features onto 3D space. In our work, we are interested in connecting language with a dynamic modeling of the world. We show how to lift spatio‐temporal features to a 4D representation based on 3D Gaussian Splatting. This enables an interactive interface where the user can spatiotemporally localize events in the video from text prompts. We demonstrate our system on public 3D video datasets of people and animals performing various actions.

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Publication Details

Journal
Computer Graphics Forum
Published
2025-04-16
DOI
https://doi.org/10.1111/cgf.70085
Primary Topic
Robotics and Sensor-Based Localization
Type
article
Field-Weighted Citation Impact
0.00
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article

4‐LEGS: 4D Language Embedded Gaussian Splatting

Gal Fiebelman, Hadar Averbuch‐Elor, Peter Hedman, Tamir Cohen et al.
Computer Graphics Forum
Robotics and Sensor-Based Localization
article

4‐LEGS: 4D Language Embedded Gaussian Splatting

Gal Fiebelman, Hadar Averbuch‐Elor, Peter Hedman, Tamir Cohen, Ayellet Morgenstern
article en

Abstract

Abstract The emergence of neural representations has revolutionized our means for digitally viewing a wide range of 3D scenes, enabling the synthesis of photorealistic images rendered from novel views. Recently, several techniques have been proposed for connecting these low‐level representations with the high‐level semantics understanding embodied within the scene. These methods elevate the rich semantic understanding from 2D imagery to 3D representations, distilling high‐dimensional spatial features onto 3D space. In our work, we are interested in connecting language with a dynamic modeling of the world. We show how to lift spatio‐temporal features to a 4D representation based on 3D Gaussian Splatting. This enables an interactive interface where the user can spatiotemporally localize events in the video from text prompts. We demonstrate our system on public 3D video datasets of people and animals performing various actions.

Computer Graphics ForumVol. 44(2)
Google (United States) (US), Tel Aviv University (IL)
Openalex Percentile: Top 90%
Robotics and Sensor-Based Localization
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