Evaluating primary students’ motivation and computational thinking in scratch-based learning: a confusion matrix analysis

This study examined the relationship between student motivation and computational thinking (CT) skills within a Scratch-based learning environment for primary school students. Utilizing a quantitative research design with a pretest-posttest framework, the research involved 28 primary school students engaged in a computational learning program centered on the Jumping Bean concept. A confusion matrix analysis was employed to assess the predictive relationship between motivation levels and improvements in CT skills. The results showed that motivation is a reliable predictor of CT gains, with high precision indicating that highly motivated students are very likely to demonstrate measurable progress. However, the recall score suggests motivation alone is not a conclusive factor, as some motivated students did not achieve the expected CT improvements. This implies that other instructional elements, such as prior knowledge, cognitive differences, teaching methods, and learning design, also significantly impact outcomes. The implications of this research suggest that educators should cultivate motivating learning environments to foster students’ CT skills effectively. Recommendations include integrating gamified elements and personalized feedback to enhance student engagement and motivation in computational learning contexts.

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Publication Details

Journal
Primary Jurnal Pendidikan Guru Sekolah Dasar
Published
2024-12-17
DOI
https://doi.org/10.33578/jpfkip-v13i6.p264-273
Primary Topic
Educational Games and Gamification
Type
article
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article

Evaluating primary students’ motivation and computational thinking in scratch-based learning: a confusion matrix analysis

Musa Thahir, Tommy Tanu Wijaya, Pizaini Pizaini, Rian Vebrianto et al.
Primary Jurnal Pendidikan Guru Sekolah Dasar
Educational Games and Gamification
article

Evaluating primary students’ motivation and computational thinking in scratch-based learning: a confusion matrix analysis

Musa Thahir, Tommy Tanu Wijaya, Pizaini Pizaini, Rian Vebrianto, Jesi Alexander Alim, Neni Hermita, Agung Teguh Wibowo Almais, Mulia Anton Mandiro
article en

Abstract

This study examined the relationship between student motivation and computational thinking (CT) skills within a Scratch-based learning environment for primary school students. Utilizing a quantitative research design with a pretest-posttest framework, the research involved 28 primary school students engaged in a computational learning program centered on the Jumping Bean concept. A confusion matrix analysis was employed to assess the predictive relationship between motivation levels and improvements in CT skills. The results showed that motivation is a reliable predictor of CT gains, with high precision indicating that highly motivated students are very likely to demonstrate measurable progress. However, the recall score suggests motivation alone is not a conclusive factor, as some motivated students did not achieve the expected CT improvements. This implies that other instructional elements, such as prior knowledge, cognitive differences, teaching methods, and learning design, also significantly impact outcomes. The implications of this research suggest that educators should cultivate motivating learning environments to foster students’ CT skills effectively. Recommendations include integrating gamified elements and personalized feedback to enhance student engagement and motivation in computational learning contexts.

Primary Jurnal Pendidikan Guru Sekolah DasarVol. 13(6)
Beijing Normal University (CN), Universitas Islam Negeri Maulana Malik Ibrahim (ID), Universitas Islam Negeri Sultan Syarif Kasim Riau (ID), Islamic University of Riau (ID), Universitas Internasional Semen Indonesia (ID), Institut Agama Islam Negeri Bengkulu (ID), Riau University (ID)
Openalex Percentile: Top 64%
Educational Games and Gamification
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