A Game Centric E-Learning Application For Preschoolers
This research explores the potential of advanced technologies such as pose detection (PD), augmented reality (AR), object detection (OD), and voice recognition (VR) in creating a game-centric e-learning application for preschoolers. The proposed application, Kidstac, integrates cognitive and physical development through interactive activities with real world interaction, addressing gaps in traditional e-learning methods that often neglect physical engagement. The app features real-time feedback mechanisms and structured modules like virtual zoo explorations, exercise games, treasure hunts, and pronunciation activities. Testing results indicate significant improvements in motor skills, knowledge retention, problem-solving abilities, and language proficiency. These findings demonstrate the effectiveness of blending physical and digital learning experiences to enhance early childhood education. The study establishes a foundation for scalable, activity-based learning tools, emphasizing the holistic development of young learners.
Authors
- Nuwan Kodagoda (ORCID: https://orcid.org/0000-0002-9174-6654)
- D. I. De Silva (ORCID: https://orcid.org/0000-0001-6821-488X)
- Dmr Kulasekara
- P. G. I. Nipun
- H. M. D. L. B. A. Dombawela
- G. S. Manilka
Institutions
- Sri Lanka Institute of Information Technology (LK)
Publication Details
- Published
- 2025-02-19
- DOI
- https://doi.org/10.1109/icarc64760.2025.10963140
- Primary Topic
- ICT in Developing Communities
- Type
- article
- Field-Weighted Citation Impact
- 0.00