A Game Centric E-Learning Application For Preschoolers

This research explores the potential of advanced technologies such as pose detection (PD), augmented reality (AR), object detection (OD), and voice recognition (VR) in creating a game-centric e-learning application for preschoolers. The proposed application, Kidstac, integrates cognitive and physical development through interactive activities with real world interaction, addressing gaps in traditional e-learning methods that often neglect physical engagement. The app features real-time feedback mechanisms and structured modules like virtual zoo explorations, exercise games, treasure hunts, and pronunciation activities. Testing results indicate significant improvements in motor skills, knowledge retention, problem-solving abilities, and language proficiency. These findings demonstrate the effectiveness of blending physical and digital learning experiences to enhance early childhood education. The study establishes a foundation for scalable, activity-based learning tools, emphasizing the holistic development of young learners.

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Publication Details

Published
2025-02-19
DOI
https://doi.org/10.1109/icarc64760.2025.10963140
Primary Topic
ICT in Developing Communities
Type
article
Field-Weighted Citation Impact
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article

A Game Centric E-Learning Application For Preschoolers

Nuwan Kodagoda, D. I. De Silva, Dmr Kulasekara, P. G. I. Nipun et al.
ICT in Developing Communities
article

A Game Centric E-Learning Application For Preschoolers

Nuwan Kodagoda, D. I. De Silva, Dmr Kulasekara, P. G. I. Nipun, H. M. D. L. B. A. Dombawela, G. S. Manilka
article en

Abstract

This research explores the potential of advanced technologies such as pose detection (PD), augmented reality (AR), object detection (OD), and voice recognition (VR) in creating a game-centric e-learning application for preschoolers. The proposed application, Kidstac, integrates cognitive and physical development through interactive activities with real world interaction, addressing gaps in traditional e-learning methods that often neglect physical engagement. The app features real-time feedback mechanisms and structured modules like virtual zoo explorations, exercise games, treasure hunts, and pronunciation activities. Testing results indicate significant improvements in motor skills, knowledge retention, problem-solving abilities, and language proficiency. These findings demonstrate the effectiveness of blending physical and digital learning experiences to enhance early childhood education. The study establishes a foundation for scalable, activity-based learning tools, emphasizing the holistic development of young learners.

Sri Lanka Institute of Information Technology (LK)
Quality Education
Openalex Percentile: Top 90%
ICT in Developing Communities
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A Game Centric E-Learning Application For Preschoolers — Nuwan Kodagoda, D. I. De Silva, et al. · (2025) | TGRS Research Map | TGRS