ACSim: A Novel Acoustic Camera Simulator With Recursive Ray Tracing, Artifact Modeling, and Ground Truthing

We present a novel acoustic camera simulator (ACSim) that generates realistic sonar images by incorporating recursive ray tracing and sonar artifact modeling and provides various ground truth labels, enabling benchmarking and learning purposes. The 2D forward-looking sonar (FLS), also known as the acoustic camera, produces high-quality 2D images. Conducting real-world underwater experiments is challenging, making realistic sonar image simulation a necessary alternative. However, existing simulators often lack sufficient realism or are limited to specific scenes and phenomena. As a result, training on simulations and testing on real sonar images (i.e., sim-to-real) remains an open problem for deep learning-based applications. Our work introduces a novel sonar simulator with a customized rendering engine. We use recursive ray tracing to model multipath reflections in arbitrary scenes and propose physics-based shading for intensity computation. We propose a resampling method for anti-aliasing and model significant artifacts such as rolling shutter distortions and cross-talk noise. The simulator provides various ground truths for benchmarking and deep learning applications. We tested several tasks by training on synthetic images and demonstrated that the models also work on real images. We developed a Blender add-on for an enhanced user interface and will make the simulator open-source to advance future research.

Authors

Institutions

Publication Details

Journal
IEEE Transactions on Robotics
Published
2025-01-01
DOI
https://doi.org/10.1109/tro.2025.3562048
Citations
4
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
14.16
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

ACSim: A Novel Acoustic Camera Simulator With Recursive Ray Tracing, Artifact Modeling, and Ground Truthing

Atsushi Yamashita, Jun Ota, Hajime Asama, Yonghoon Ji et al.
4 citations
IEEE Transactions on Robotics
Computer Graphics and Visualization Techniques
14.16
article

ACSim: A Novel Acoustic Camera Simulator With Recursive Ray Tracing, Artifact Modeling, and Ground Truthing

Atsushi Yamashita, Jun Ota, Hajime Asama, Yonghoon Ji, Yusheng Wang, Hiroshi Tsuchiya
article en
4 citations

Abstract

We present a novel acoustic camera simulator (ACSim) that generates realistic sonar images by incorporating recursive ray tracing and sonar artifact modeling and provides various ground truth labels, enabling benchmarking and learning purposes. The 2D forward-looking sonar (FLS), also known as the acoustic camera, produces high-quality 2D images. Conducting real-world underwater experiments is challenging, making realistic sonar image simulation a necessary alternative. However, existing simulators often lack sufficient realism or are limited to specific scenes and phenomena. As a result, training on simulations and testing on real sonar images (i.e., sim-to-real) remains an open problem for deep learning-based applications. Our work introduces a novel sonar simulator with a customized rendering engine. We use recursive ray tracing to model multipath reflections in arbitrary scenes and propose physics-based shading for intensity computation. We propose a resampling method for anti-aliasing and model significant artifacts such as rolling shutter distortions and cross-talk noise. The simulator provides various ground truths for benchmarking and deep learning applications. We tested several tasks by training on synthetic images and demonstrated that the models also work on real images. We developed a Blender add-on for an enhanced user interface and will make the simulator open-source to advance future research.

IEEE Transactions on RoboticsVol. 41
Bunkyo University (JP), Japan Advanced Institute of Science and Technology (JP), The University of Tokyo (JP)
Openalex Percentile: Top 1%
Computer Graphics and Visualization Techniques
14.16
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

ACSim: A Novel Acoustic Camera Simulator With Recursive Ray Tracing, Artifact Modeling, and Ground Truthing — Atsushi Yamashita, Jun Ota, et al. · IEEE Transactions on Robotics (2025) | TGRS Research Map | TGRS