Learning With Delayed Payoffs in Population Games Using Kullback–Leibler Divergence Regularization

We study a multi-agent decision problem in large population games. Agents from multiple populations select strategies for repeated interactions with one another. At each stage of these interactions, agents use their decision-making model to revise their strategy selections based on payoffs determined by an underlying game. Their goal is to learn the strategies that correspond to the Nash equilibrium of the game. However, when games are subject to time delays, conventional decision-making models from the population game literature may result in oscillations in the strategy revision process or convergence to an equilibrium other than the Nash. To address this problem, we propose the Kullback-Leibler Divergence Regularized Learning (KLD-RL) model, along with an algorithm that iteratively updates the model's regularization parameter across a network of communicating agents. Using passivity-based convergence analysis techniques, we show that the KLD-RL model achieves convergence to the Nash equilibrium without oscillations, even for a class of population games that are subject to time delays. We demonstrate our main results numerically on a two-population congestion game and a two-population zero-sum game.

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Publication Details

Journal
IEEE Transactions on Automatic Control
Published
2025-04-16
DOI
https://doi.org/10.1109/tac.2025.3561108
Citations
1
Primary Topic
Opinion Dynamics and Social Influence
Type
article
Field-Weighted Citation Impact
1.32
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article

Learning With Delayed Payoffs in Population Games Using Kullback–Leibler Divergence Regularization

Naomi Ehrich Leonard, Shinkyu Park
1 citations
IEEE Transactions on Automatic Control
Opinion Dynamics and Social Influence
1.32
article

Learning With Delayed Payoffs in Population Games Using Kullback–Leibler Divergence Regularization

Naomi Ehrich Leonard, Shinkyu Park
article en
1 citations

Abstract

We study a multi-agent decision problem in large population games. Agents from multiple populations select strategies for repeated interactions with one another. At each stage of these interactions, agents use their decision-making model to revise their strategy selections based on payoffs determined by an underlying game. Their goal is to learn the strategies that correspond to the Nash equilibrium of the game. However, when games are subject to time delays, conventional decision-making models from the population game literature may result in oscillations in the strategy revision process or convergence to an equilibrium other than the Nash. To address this problem, we propose the Kullback-Leibler Divergence Regularized Learning (KLD-RL) model, along with an algorithm that iteratively updates the model's regularization parameter across a network of communicating agents. Using passivity-based convergence analysis techniques, we show that the KLD-RL model achieves convergence to the Nash equilibrium without oscillations, even for a class of population games that are subject to time delays. We demonstrate our main results numerically on a two-population congestion game and a two-population zero-sum game.

IEEE Transactions on Automatic ControlVol. 70(10)
Princeton University (US), King Abdullah University of Science and Technology (SA)
Openalex Percentile: Top 21%
Opinion Dynamics and Social Influence
1.32
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Learning With Delayed Payoffs in Population Games Using Kullback–Leibler Divergence Regularization — Naomi Ehrich Leonard, Shinkyu Park · IEEE Transactions on Automatic Control (2025) | TGRS Research Map | TGRS