The use of virtual reality training to enhance empathy: software review

Abstract This study presents a comprehensive review of virtual reality (VR) tools designed for empathy training, exploring diverse offerings and potential applications across various domains. The search strategy involved a systematic approach across major VR platforms, a web search and a scholarly literature review to inform the selection of relevant software. Through this process, five categories of VR products emerged: video content, VR experiences, training software, multisensory simulations and platforms for content creation. One of these five categories, training software, underwent an in-depth analysis. Five products from this category were identified and critically assessed with a focus on their instructional design. This study offers practical implications for different stakeholders, providing insights into the diverse landscape of VR empathy training applications and guiding informed decision-making in leveraging VR tools to enhance empathy.

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Publication Details

Journal
Journal of New Approaches in Educational Research
Published
2025-04-16
DOI
https://doi.org/10.1007/s44322-025-00034-z
Citations
3
Primary Topic
Empathy and Medical Education
Type
article
Field-Weighted Citation Impact
4.41
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article

The use of virtual reality training to enhance empathy: software review

Iuliia Khukalenko, Daria Khanolainen
3 citations
Journal of New Approaches in Educational Research
Empathy and Medical Education
4.41
article

The use of virtual reality training to enhance empathy: software review

Iuliia Khukalenko, Daria Khanolainen
article en
3 citations

Abstract

Abstract This study presents a comprehensive review of virtual reality (VR) tools designed for empathy training, exploring diverse offerings and potential applications across various domains. The search strategy involved a systematic approach across major VR platforms, a web search and a scholarly literature review to inform the selection of relevant software. Through this process, five categories of VR products emerged: video content, VR experiences, training software, multisensory simulations and platforms for content creation. One of these five categories, training software, underwent an in-depth analysis. Five products from this category were identified and critically assessed with a focus on their instructional design. This study offers practical implications for different stakeholders, providing insights into the diverse landscape of VR empathy training applications and guiding informed decision-making in leveraging VR tools to enhance empathy.

Journal of New Approaches in Educational ResearchVol. 14(1)
The University of Sydney (AU), NSW Department of Education (AU), University of Jyväskylä (FI)
Openalex Percentile: Top 6%
Empathy and Medical Education
4.41
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The use of virtual reality training to enhance empathy: software review — Iuliia Khukalenko, Daria Khanolainen · Journal of New Approaches in Educational Research (2025) | TGRS Research Map | TGRS