Analisis Penggunaan Game Based Learning Terhadap Minat Belajar Peserta Didik pada Mata Pelajaran IPS di Sekolah Dasar

This study aims to analyze the use of the Game-Based Learning (GBL) method in enhancing students' learning interest in Social Studies at the elementary school level. The research employs the Systematic Literature Review (SLR) method by examining various relevant previous studies. The findings indicate that the implementation of GBL significantly increases student engagement, conceptual understanding, and learning motivation. Various game-based learning models, both those utilizing technology and interactive media, have been proven to create a more engaging and effective learning environment compared to conventional methods.

Authors

Institutions

Publication Details

Journal
JURNAL PENDIDIKAN DAN ILMU SOSIAL (JUPENDIS)
Published
2025-04-11
DOI
https://doi.org/10.54066/jupendis.v3i2.3189
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Analisis Penggunaan Game Based Learning Terhadap Minat Belajar Peserta Didik pada Mata Pelajaran IPS di Sekolah Dasar

Adrias Adrias, Alya Nazwa Minisa, Falmoza Tsabita, Salmaini Putri Syam
JURNAL PENDIDIKAN DAN ILMU SOSIAL (JUPENDIS)
Educational Methods and Media Use
article

Analisis Penggunaan Game Based Learning Terhadap Minat Belajar Peserta Didik pada Mata Pelajaran IPS di Sekolah Dasar

Adrias Adrias, Alya Nazwa Minisa, Falmoza Tsabita, Salmaini Putri Syam
article en

Abstract

This study aims to analyze the use of the Game-Based Learning (GBL) method in enhancing students' learning interest in Social Studies at the elementary school level. The research employs the Systematic Literature Review (SLR) method by examining various relevant previous studies. The findings indicate that the implementation of GBL significantly increases student engagement, conceptual understanding, and learning motivation. Various game-based learning models, both those utilizing technology and interactive media, have been proven to create a more engaging and effective learning environment compared to conventional methods.

JURNAL PENDIDIKAN DAN ILMU SOSIAL (JUPENDIS)Vol. 3(2)
State University of Padang (ID)
Openalex Percentile: Top 91%
Educational Methods and Media Use
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.