Parallel repetition of local simultaneous state discrimination

Local simultaneous state discrimination (LSSD) is a recently introduced problem in quantum information processing. Its classical version is a non-local game played by non-communicating players against a referee. Based on a known probability distribution, the referee generates one input for each of the players and keeps one secret value. The players have to guess the referee's value and win if they all do so. For this game, we investigate the advantage of no-signalling strategies over classical ones. We show numerically that for three players and binary values, no-signalling strategies cannot provide any improvement over classical ones. For a certain LSSD game based on a binary symmetric channel, we show that no-signalling strategies are strictly better when multiple simultaneous instances of the game are played. Good classical strategies for this game can be defined by codes, and good no-signalling strategies by list-decoding schemes. We expand this example game to a class of games defined by an arbitrary channel, and extend the idea of using codes and list decoding to define strategies for multiple simultaneous instances of these games. Finally, we give an expression for the limit of the exponent of the classical winning probability, and show that no-signalling strategies based on list-decoding schemes achieve this limit.

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Publication Details

Journal
Quantum
Published
2025-04-15
DOI
https://doi.org/10.22331/q-2025-04-15-1706
Primary Topic
Quantum Mechanics and Applications
Type
article
Field-Weighted Citation Impact
0.00

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article

Parallel repetition of local simultaneous state discrimination

Jaròn Has, Christian Schaffner, Llorenç Escolà-Farràs, Māris Ozols et al.
Quantum
Quantum Mechanics and Applications
article

Parallel repetition of local simultaneous state discrimination

Jaròn Has, Christian Schaffner, Llorenç Escolà-Farràs, Māris Ozols, Mehrdad Tahmasbi
article en

Abstract

Local simultaneous state discrimination (LSSD) is a recently introduced problem in quantum information processing. Its classical version is a non-local game played by non-communicating players against a referee. Based on a known probability distribution, the referee generates one input for each of the players and keeps one secret value. The players have to guess the referee's value and win if they all do so. For this game, we investigate the advantage of no-signalling strategies over classical ones. We show numerically that for three players and binary values, no-signalling strategies cannot provide any improvement over classical ones. For a certain LSSD game based on a binary symmetric channel, we show that no-signalling strategies are strictly better when multiple simultaneous instances of the game are played. Good classical strategies for this game can be defined by codes, and good no-signalling strategies by list-decoding schemes. We expand this example game to a class of games defined by an arbitrary channel, and extend the idea of using codes and list decoding to define strategies for multiple simultaneous instances of these games. Finally, we give an expression for the limit of the exponent of the classical winning probability, and show that no-signalling strategies based on list-decoding schemes achieve this limit.

QuantumVol. 9
Tufts University (US), QuSoft (NL), Vrije Universiteit Amsterdam (NL), University of Amsterdam (NL)
Nederlandse Organisatie voor Wetenschappelijk Onderzoek, Ministerie van Economische Zaken en Klimaat
Openalex Percentile: Top 94%
Quantum Mechanics and Applications
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