Enhancing vocational high school students’ skills through 3D animation visual training in facing industry potential in the metaverse era

Vocational High Schools (SMK) are a part of formal education that aims to produce productive, work-ready graduates in accordance with 21st-century needs. However, the existing conditions are not in line with industry demands that require graduate competencies aligned with technological advancements. This community service program aims to enhance SMK students' skills in creating 3D animations, a technology that plays an important role in metaverse content creation. The program implementation method is an action research method consisting of introduction, training, and mentoring stages. Based on the evaluation results, the pre-test scores ranged from 24–54, and the post-test scores ranged from 46–94. This shows a 57.45% increase in skill abilities, with an average N-gain score of 0.66 (medium criteria), meaning that 3D visual training for facing industry in the metaverse era for SMK students is effectively used to improve abilities.

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Publication Details

Journal
Community Empowerment
Published
2025-03-17
DOI
https://doi.org/10.31603/ce.13160
Primary Topic
Vocational and Entrepreneurial Education
Type
article
Field-Weighted Citation Impact
0.00
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article

Enhancing vocational high school students’ skills through 3D animation visual training in facing industry potential in the metaverse era

Agus Edy Laksono, Intan Permata Sari, Bayu Ramadhani Fajri, Hendriyana Hendriyana
Community Empowerment
Vocational and Entrepreneurial Education
article

Enhancing vocational high school students’ skills through 3D animation visual training in facing industry potential in the metaverse era

Agus Edy Laksono, Intan Permata Sari, Bayu Ramadhani Fajri, Hendriyana Hendriyana
article en

Abstract

Vocational High Schools (SMK) are a part of formal education that aims to produce productive, work-ready graduates in accordance with 21st-century needs. However, the existing conditions are not in line with industry demands that require graduate competencies aligned with technological advancements. This community service program aims to enhance SMK students' skills in creating 3D animations, a technology that plays an important role in metaverse content creation. The program implementation method is an action research method consisting of introduction, training, and mentoring stages. Based on the evaluation results, the pre-test scores ranged from 24–54, and the post-test scores ranged from 46–94. This shows a 57.45% increase in skill abilities, with an average N-gain score of 0.66 (medium criteria), meaning that 3D visual training for facing industry in the metaverse era for SMK students is effectively used to improve abilities.

Community EmpowermentVol. 10(3)
Indonesia University of Education (ID), State University of Padang (ID), Universitas Muhammadiyah Pontianak (ID), Pancur Kasih Association (ID)
Openalex Percentile: Top 93%
Vocational and Entrepreneurial Education
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