A Study on Reinforcement Learning in Tri-Othello
The game of Tri-Othello is a newly designed three-player board game inspired by Othello. This paper modifies the rules of Tri-Othello to reduce the learning curve for human players while maintaining its fun and fairness. We implemented a game-playing program using reinforcement learning with the revised rules and compared its playing strength with a version based on the max<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">n</sup> search algorithm. Our experimental results showed that the trained reinforcement learning model performed better than the max<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">n</sup>-based program.
Authors
- Chang Chen (ORCID: https://orcid.org/0000-0001-8281-9244)
- Yang Ho
Institutions
- National Taipei University (TW)
Publication Details
- Published
- 2024-10-24
- DOI
- https://doi.org/10.1109/ics64339.2024.00013
- Primary Topic
- Artificial Intelligence in Games
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- National Science and Technology Council