A Study on Reinforcement Learning in Tri-Othello

The game of Tri-Othello is a newly designed three-player board game inspired by Othello. This paper modifies the rules of Tri-Othello to reduce the learning curve for human players while maintaining its fun and fairness. We implemented a game-playing program using reinforcement learning with the revised rules and compared its playing strength with a version based on the max<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">n</sup> search algorithm. Our experimental results showed that the trained reinforcement learning model performed better than the max<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">n</sup>-based program.

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Published
2024-10-24
DOI
https://doi.org/10.1109/ics64339.2024.00013
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00

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article

A Study on Reinforcement Learning in Tri-Othello

Chang Chen, Yang Ho
Artificial Intelligence in Games
article

A Study on Reinforcement Learning in Tri-Othello

Chang Chen, Yang Ho
article en

Abstract

The game of Tri-Othello is a newly designed three-player board game inspired by Othello. This paper modifies the rules of Tri-Othello to reduce the learning curve for human players while maintaining its fun and fairness. We implemented a game-playing program using reinforcement learning with the revised rules and compared its playing strength with a version based on the max<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">n</sup> search algorithm. Our experimental results showed that the trained reinforcement learning model performed better than the max<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">n</sup>-based program.

National Taipei University (TW)
National Science and Technology Council
Openalex Percentile: Top 73%
Artificial Intelligence in Games
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