Utilization of Augmented Reality Technology in Campus Promotion Using the Marker Based Tracking Method

This study aims to develop an Augmented Reality (AR) application as a more attractive and interactive promotional media for the STMIK Widya Cipta Dharma campus. By utilizing AR technology, it is hoped that information about facilities, study programs, and campus activities can be presented in a more attractive and easily understood way by prospective students and the general public. In addition to using conventional promotional methods such as social media and print media (brochures, posters, and billboards), the application of AR aims to enrich and increase the effectiveness of campus promotions. The methods used in this study include the development of an Android-based AR application with Canva software for interface design, Unity 2022 as the main program, and SketchUp for 3D modeling. The application development process follows a multimedia development model consisting of six stages: Concept, Design, Material Collection, Assembly, Testing, and Distribution. System testing is carried out using the Black Box and Beta Testing methods to ensure the application functions as expected. The results of this study indicate that the Implementation of Augmented Reality as a Promotional Media for the STMIK Widya Cipta Dharma Campus can be successfully completed using Unity 2022. This application is then distributed to the public who need information about STMIK Widya Cipta Dharma.

Authors

Institutions

Publication Details

Published
2024-10-24
DOI
https://doi.org/10.1109/icic64337.2024.10957569
Primary Topic
Impulse Buying and Technology Impacts
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Utilization of Augmented Reality Technology in Campus Promotion Using the Marker Based Tracking Method

Heny Pratiwi, Muhammad Saad, Oktadius Giantoro
Impulse Buying and Technology Impacts
article

Utilization of Augmented Reality Technology in Campus Promotion Using the Marker Based Tracking Method

Heny Pratiwi, Muhammad Saad, Oktadius Giantoro
article en

Abstract

This study aims to develop an Augmented Reality (AR) application as a more attractive and interactive promotional media for the STMIK Widya Cipta Dharma campus. By utilizing AR technology, it is hoped that information about facilities, study programs, and campus activities can be presented in a more attractive and easily understood way by prospective students and the general public. In addition to using conventional promotional methods such as social media and print media (brochures, posters, and billboards), the application of AR aims to enrich and increase the effectiveness of campus promotions. The methods used in this study include the development of an Android-based AR application with Canva software for interface design, Unity 2022 as the main program, and SketchUp for 3D modeling. The application development process follows a multimedia development model consisting of six stages: Concept, Design, Material Collection, Assembly, Testing, and Distribution. System testing is carried out using the Black Box and Beta Testing methods to ensure the application functions as expected. The results of this study indicate that the Implementation of Augmented Reality as a Promotional Media for the STMIK Widya Cipta Dharma Campus can be successfully completed using Unity 2022. This application is then distributed to the public who need information about STMIK Widya Cipta Dharma.

Universitas Widya Dharma Klaten (ID)
Openalex Percentile: Top 67%
Impulse Buying and Technology Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Utilization of Augmented Reality Technology in Campus Promotion Using the Marker Based Tracking Method — Heny Pratiwi, Muhammad Saad, et al. · (2024) | TGRS Research Map | TGRS