A Survey of Distributed Algorithms for Aggregative Games
Game theory-based models and design tools have gained substantial prominence for controlling and optimizing behavior within distributed engineering systems due to the inherent distribution of decisions among individuals. In non-cooperative settings, aggregative games serve as a mathematical framework model for the interdependent optimal decision-making problem among a group of non-cooperative players. In such scenarios, each player's decision is influenced by an aggregation of all players' decisions. Nash equilibrium (NE) seeking in aggregative games has emerged as a vibrant topic driven by applications that harness the aggregation property. This paper presents a comprehensive overview of the current research on aggregative games with a focus on communication topology. A systematic classification is conducted on distributed algorithm research based on communication topologies such as undirected networks, directed networks, and time-varying networks. Furthermore, it sorts out the challenges and compares the algorithms' convergence performance. It also delves into real-world applications of distributed optimization techniques grounded in aggregative games. Finally, it proposes several challenges that can guide future research directions.
Authors
- Huaqing Li (ORCID: https://orcid.org/0000-0001-6310-8965)
- Tingwen Huang (ORCID: https://orcid.org/0000-0001-9610-846X)
- Lifeng Zheng (ORCID: https://orcid.org/0000-0002-2323-9204)
- Liang Ran (ORCID: https://orcid.org/0000-0002-4824-8289)
- Jun Li (ORCID: https://orcid.org/0000-0002-9899-9179)
Institutions
- Southwest University (CN)
- Shenzhen University (CN)
- Shenzhen Technology University (CN)
- Chongqing University of Technology (CN)
Publication Details
- Journal
- IEEE/CAA Journal of Automatica Sinica
- Published
- 2025-04-15
- DOI
- https://doi.org/10.1109/jas.2024.124998
- Citations
- 3
- Primary Topic
- Artificial Intelligence in Games
- Type
- article
- Field-Weighted Citation Impact
- 7.44