Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournament (TGT) Berbasis Media Ular Tangga Pada Mata Pelajaran Al Qur’an Hadis Kelas XII Di Madrasah Aliyah Negeri 1 Jembrana

The problem that occurs in the process of implementing Al-Qur'an Hadith learning is the lack of attractive learning methods or models used by teachers so that students do not understand the material taught by the teacher. The aim of this research is to describe the application of the Teams Games Tournament (TGT) Cooperative Learning Model based on Snakes and Ladders Media, Supporting and Inhibiting Factors of the Teams Games Tournament (TGT) Cooperative Learning Model based on Snakes and Ladders Media in the Qur'an Hadith class XII class at Madrasah Aliyah Negeri 1 Jembrana. Data collection techniques are observation, interviews and documentation. Data analysis according to Miles and Huberman, namely collecting data, reducing data, presenting data and drawing conclusions. The validity of the data is triangulation of sources and techniques. The results of this research are: 1. The application of the teams games tournament (TGT) type learning model based on snakes and ladders media is learning in groups of 4-6 people, training cohesiveness, understanding the material, developing thinking skills, a sense of respect and helping each other. There are 3 learning activities, namely: preliminary activities, core activities and closing activities. Assessment includes: pretest, formative assessment and summative assessment. 2. Supporting and inhibiting factors in implementing the teams games tournament (TGT) type learning model based on snakes and ladders media. Supporting factors are the use of appropriate media, adequate facilities and infrastructure, students who are enthusiastic and enthusiastic and comfortable in learning activities. Inhibiting factors are different learning characteristics, students' lack of self-confidence and limited time for learning activities

Authors

Institutions

Publication Details

Journal
Cendekia
Published
2025-03-28
DOI
https://doi.org/10.69551/cendekia.v2i1.23
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournament (TGT) Berbasis Media Ular Tangga Pada Mata Pelajaran Al Qur’an Hadis Kelas XII Di Madrasah Aliyah Negeri 1 Jembrana

Ari Widodo, Syukriana Rosidatul Ulya
Cendekia
Educational Methods and Media Use
article

Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournament (TGT) Berbasis Media Ular Tangga Pada Mata Pelajaran Al Qur’an Hadis Kelas XII Di Madrasah Aliyah Negeri 1 Jembrana

Ari Widodo, Syukriana Rosidatul Ulya
article en

Abstract

The problem that occurs in the process of implementing Al-Qur'an Hadith learning is the lack of attractive learning methods or models used by teachers so that students do not understand the material taught by the teacher. The aim of this research is to describe the application of the Teams Games Tournament (TGT) Cooperative Learning Model based on Snakes and Ladders Media, Supporting and Inhibiting Factors of the Teams Games Tournament (TGT) Cooperative Learning Model based on Snakes and Ladders Media in the Qur'an Hadith class XII class at Madrasah Aliyah Negeri 1 Jembrana. Data collection techniques are observation, interviews and documentation. Data analysis according to Miles and Huberman, namely collecting data, reducing data, presenting data and drawing conclusions. The validity of the data is triangulation of sources and techniques. The results of this research are: 1. The application of the teams games tournament (TGT) type learning model based on snakes and ladders media is learning in groups of 4-6 people, training cohesiveness, understanding the material, developing thinking skills, a sense of respect and helping each other. There are 3 learning activities, namely: preliminary activities, core activities and closing activities. Assessment includes: pretest, formative assessment and summative assessment. 2. Supporting and inhibiting factors in implementing the teams games tournament (TGT) type learning model based on snakes and ladders media. Supporting factors are the use of appropriate media, adequate facilities and infrastructure, students who are enthusiastic and enthusiastic and comfortable in learning activities. Inhibiting factors are different learning characteristics, students' lack of self-confidence and limited time for learning activities

CendekiaVol. 2(1)
Universitas Islam Jember (ID)
Openalex Percentile: Top 91%
Educational Methods and Media Use
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournament (TGT) Berbasis Media Ular Tangga Pada Mata Pelajaran Al Qur’an Hadis Kelas XII Di Madrasah Aliyah Negeri 1 Jembrana — Ari Widodo, Syukriana Rosidatul Ulya · Cendekia (2025) | TGRS Research Map | TGRS