Terrain descriptors for landscape synthesis, analysis and simulation

Abstract Synthetic landscape generation is an active research area within Computer Graphics. Algorithms for terrain synthesis and ecosystem simulations often rely on simple descriptors such as slope, light accessibility, and drainage area. Typically, the results are assessed from a perceptual standpoint, focusing primarily on visual plausibility. Other fields, such as Geomorphology and Earth Sciences, have already proposed several analytical descriptors to measure various terrain properties. This work aims to bridge the gap between these disciplines and Computer Graphics. We provide a comprehensive review of commonly used terrain metrics that may be relevant for landscape synthesis, analysis, or simulations. Additionally, we compare the approaches used in Computer Graphics to see if these metrics, or similar ones, have already been introduced. Moreover, we report feedback from a preliminary study conducted with a group of artists to evaluate the potential applications of previously unused metrics. By implementing all these metrics, we enable performance comparisons. Together with the provided correlation matrix, this helps identify instances where a simpler and faster metric can serve as a proxy for a more computationally intensive one.

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Publication Details

Journal
Computer Graphics Forum
Published
2025-04-15
DOI
https://doi.org/10.1111/cgf.70080
Citations
1
Primary Topic
Remote Sensing and LiDAR Applications
Type
article
Field-Weighted Citation Impact
0.80

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article

Terrain descriptors for landscape synthesis, analysis and simulation

Éric Guérin, Éric Galin, Oscar Argudo, Hugo Schott
1 citations
Computer Graphics Forum
Remote Sensing and LiDAR Applications
0.80
article

Terrain descriptors for landscape synthesis, analysis and simulation

Éric Guérin, Éric Galin, Oscar Argudo, Hugo Schott
article en
1 citations

Abstract

Abstract Synthetic landscape generation is an active research area within Computer Graphics. Algorithms for terrain synthesis and ecosystem simulations often rely on simple descriptors such as slope, light accessibility, and drainage area. Typically, the results are assessed from a perceptual standpoint, focusing primarily on visual plausibility. Other fields, such as Geomorphology and Earth Sciences, have already proposed several analytical descriptors to measure various terrain properties. This work aims to bridge the gap between these disciplines and Computer Graphics. We provide a comprehensive review of commonly used terrain metrics that may be relevant for landscape synthesis, analysis, or simulations. Additionally, we compare the approaches used in Computer Graphics to see if these metrics, or similar ones, have already been introduced. Moreover, we report feedback from a preliminary study conducted with a group of artists to evaluate the potential applications of previously unused metrics. By implementing all these metrics, we enable performance comparisons. Together with the provided correlation matrix, this helps identify instances where a simpler and faster metric can serve as a proxy for a more computationally intensive one.

Computer Graphics ForumVol. 44(2)
Université Claude Bernard Lyon 1 (FR), Centre National de la Recherche Scientifique (FR), Laboratoire d'Informatique en Images et Systèmes d'Information (FR), Institut National des Sciences Appliquées de Lyon (FR), Universitat Politècnica de Catalunya (ES)
Agence Nationale de la Recherche, Generalitat de Catalunya, Agencia Estatal de Investigación
Life in Land
Openalex Percentile: Top 31%
Remote Sensing and LiDAR Applications
0.80
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Terrain descriptors for landscape synthesis, analysis and simulation — Éric Guérin, Éric Galin, et al. · Computer Graphics Forum (2025) | TGRS Research Map | TGRS