Effizienz- und Motivationssteigerung im universitären Fremdsprachenunterricht durch Gamification als ein innovatives Instrument12
The main objectives of the research project are as follows: To systematize the benefits and opportunities generated by the application of gamification in the transfer and acquisition of various types of knowledge in foreign language education. To generate hypotheses that can be empirically tested in subsequent studies. To develop tools aimed at improving the quality and adaptability of gamified activities and methods in the foreign language education of students from various disciplines. The project’s outcomes will contribute to the implementation of advanced strategies, methods, and tools in university-level foreign language teaching, aligning the educational process with the needs of new generations and the digital world. The emerging context of teaching and learning in hybrid environments necessitates a contemporary perspective on motivation mechanisms and strategies for their enhancement
Authors
- Gergana Fyrkova
- Gergana Boyanova
- Ani Koleva
Institutions
- European Union (BE)
- University "St. Kliment Ohridski" - Bitola (MK)
Publication Details
- Journal
- BDV-Magazin
- Published
- 2024-12-01
- DOI
- https://doi.org/10.63661/bdv-magazin.2024.14-19
- Primary Topic
- Linguistic Education and Pedagogy
- Type
- article
- Field-Weighted Citation Impact
- 0.00