Effizienz- und Motivationssteigerung im universitären Fremdsprachenunterricht durch Gamification als ein innovatives Instrument12

The main objectives of the research project are as follows:  To systematize the benefits and opportunities generated by the application of gamification in the transfer and acquisition of various types of knowledge in foreign language education.  To generate hypotheses that can be empirically tested in subsequent studies.  To develop tools aimed at improving the quality and adaptability of gamified activities and methods in the foreign language education of students from various disciplines. The project’s outcomes will contribute to the implementation of advanced strategies, methods, and tools in university-level foreign language teaching, aligning the educational process with the needs of new generations and the digital world. The emerging context of teaching and learning in hybrid environments necessitates a contemporary perspective on motivation mechanisms and strategies for their enhancement

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Publication Details

Journal
BDV-Magazin
Published
2024-12-01
DOI
https://doi.org/10.63661/bdv-magazin.2024.14-19
Primary Topic
Linguistic Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00
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article

Effizienz- und Motivationssteigerung im universitären Fremdsprachenunterricht durch Gamification als ein innovatives Instrument12

Gergana Fyrkova, Gergana Boyanova, Ani Koleva
BDV-Magazin
Linguistic Education and Pedagogy
article

Effizienz- und Motivationssteigerung im universitären Fremdsprachenunterricht durch Gamification als ein innovatives Instrument12

Gergana Fyrkova, Gergana Boyanova, Ani Koleva
article en

Abstract

The main objectives of the research project are as follows:  To systematize the benefits and opportunities generated by the application of gamification in the transfer and acquisition of various types of knowledge in foreign language education.  To generate hypotheses that can be empirically tested in subsequent studies.  To develop tools aimed at improving the quality and adaptability of gamified activities and methods in the foreign language education of students from various disciplines. The project’s outcomes will contribute to the implementation of advanced strategies, methods, and tools in university-level foreign language teaching, aligning the educational process with the needs of new generations and the digital world. The emerging context of teaching and learning in hybrid environments necessitates a contemporary perspective on motivation mechanisms and strategies for their enhancement

BDV-Magazin
European Union (BE), University "St. Kliment Ohridski" - Bitola (MK)
Openalex Percentile: Top 49%
Linguistic Education and Pedagogy
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