Hybrid Interactive Multimedia Learning with Mixed Reality (A Case Study of Visual Communication Design Course at UMT)

Learning visual communication design lectures using Mixed Reality with Hololens glasses that display Motion, Image Graphics, and interesting lecture interests, Mixed Reality method-based technology, a combination of Augmented Reality and Virtual Reality, a blend of the virtual world with the real world. This innovation is the answer to the recent transition from pandemic to normal, increasing the attractiveness and enthusiasm of students in lecture activities that are used to being passive begin to become active again. The use of Mixed Reality requires MR Box Hololens hardware support. With the Mixed Reality application, 3D designs and animations look more alive and from semi-real to real. The method used in this study is a qualitative research method, which describes how the manufacturing process reaches its destination. The development of learning with Mixed Reality is by following the Visual Communication Design study program, gives students a persuasive and, overview of the all designs.

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Publication Details

Journal
Jurnal Indonesia Manajemen Informatika dan Komunikasi
Published
2025-04-15
DOI
https://doi.org/10.63447/jimik.v6i2.1373
Primary Topic
Educational Technology and E-Learning
Type
article
Field-Weighted Citation Impact
0.00
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article

Hybrid Interactive Multimedia Learning with Mixed Reality (A Case Study of Visual Communication Design Course at UMT)

Aliyah
Jurnal Indonesia Manajemen Informatika dan Komunikasi
Educational Technology and E-Learning
article

Hybrid Interactive Multimedia Learning with Mixed Reality (A Case Study of Visual Communication Design Course at UMT)

Aliyah
article en

Abstract

Learning visual communication design lectures using Mixed Reality with Hololens glasses that display Motion, Image Graphics, and interesting lecture interests, Mixed Reality method-based technology, a combination of Augmented Reality and Virtual Reality, a blend of the virtual world with the real world. This innovation is the answer to the recent transition from pandemic to normal, increasing the attractiveness and enthusiasm of students in lecture activities that are used to being passive begin to become active again. The use of Mixed Reality requires MR Box Hololens hardware support. With the Mixed Reality application, 3D designs and animations look more alive and from semi-real to real. The method used in this study is a qualitative research method, which describes how the manufacturing process reaches its destination. The development of learning with Mixed Reality is by following the Visual Communication Design study program, gives students a persuasive and, overview of the all designs.

Jurnal Indonesia Manajemen Informatika dan KomunikasiVol. 6(2)
Universitas Muhammadiyah Tangerang (ID)
Openalex Percentile: Top 91%
Educational Technology and E-Learning
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