Text‐Guided Interactive Scene Synthesis with Scene Prior Guidance

Abstract 3D scene synthesis using natural language instructions has become a popular direction in computer graphics, with significant progress made by data‐driven generative models recently. However, previous methods have mainly focused on one‐time scene generation, lacking the interactive capability to generate, update, or correct scenes according to user instructions. To overcome this limitation, this paper focuses on text‐guided interactive scene synthesis. First, we introduce the SceneMod dataset, which comprises 168k paired scenes with textual descriptions of the modifications. To support the interactive scene synthesis task, we propose a two‐stage diffusion generative model that integrates scene‐prior guidance into the denoising process to explicitly enforce physical constraints and foster more realistic scenes. Experimental results demonstrate that our approach outperforms baseline methods in text‐guided scene synthesis tasks. Our system expands the scope of data‐driven scene synthesis tasks and provides a novel, more flexible tool for users and designers in 3D scene generation. Code and dataset are available at https://github.com/bshfang/SceneMod .

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Publication Details

Journal
Computer Graphics Forum
Published
2025-04-14
DOI
https://doi.org/10.1111/cgf.70039
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.00
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article

Text‐Guided Interactive Scene Synthesis with Scene Prior Guidance

Shaoheng Fang, Raymond J. Mooney, Qixing Huang, Haitao Yang
Computer Graphics Forum
Human Motion and Animation
article

Text‐Guided Interactive Scene Synthesis with Scene Prior Guidance

Shaoheng Fang, Raymond J. Mooney, Qixing Huang, Haitao Yang
article en

Abstract

Abstract 3D scene synthesis using natural language instructions has become a popular direction in computer graphics, with significant progress made by data‐driven generative models recently. However, previous methods have mainly focused on one‐time scene generation, lacking the interactive capability to generate, update, or correct scenes according to user instructions. To overcome this limitation, this paper focuses on text‐guided interactive scene synthesis. First, we introduce the SceneMod dataset, which comprises 168k paired scenes with textual descriptions of the modifications. To support the interactive scene synthesis task, we propose a two‐stage diffusion generative model that integrates scene‐prior guidance into the denoising process to explicitly enforce physical constraints and foster more realistic scenes. Experimental results demonstrate that our approach outperforms baseline methods in text‐guided scene synthesis tasks. Our system expands the scope of data‐driven scene synthesis tasks and provides a novel, more flexible tool for users and designers in 3D scene generation. Code and dataset are available at https://github.com/bshfang/SceneMod .

Computer Graphics ForumVol. 44(2)
The University of Texas at Austin (US)
Openalex Percentile: Top 92%
Human Motion and Animation
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