A Champion-Level Vision-Based Reinforcement Learning Agent for Competitive Racing in Gran Turismo 7

Deep reinforcement learning has achieved superhuman racing performance in high-fidelity simulators like Gran Turismo 7 (GT7). It typically utilizes global features that require instrumentation external to a car, such as precise localization of agents and opponents, limiting real-world applicability. To address this limitation, we introduce a vision-based autonomous racing agent that relies solely on ego-centric camera views and onboard sensor data, eliminating the need for precise localization during inference. This agent employs an asymmetric actor-critic framework: the actor uses a recurrent neural network with the sensor data local to the car to retain track layouts and opponent positions, while the critic accesses the global features during training. Evaluated in GT7, our agent consistently outperforms GT7's built-drivers. To our knowledge, this work presents the first vision-based autonomous racing agent to demonstrate champion-level performance in competitive racing scenarios.

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Publication Details

Journal
IEEE Robotics and Automation Letters
Published
2025-04-14
DOI
https://doi.org/10.1109/lra.2025.3560873
Citations
1
Primary Topic
Autonomous Vehicle Technology and Safety
Type
article
Field-Weighted Citation Impact
0.68
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article

A Champion-Level Vision-Based Reinforcement Learning Agent for Competitive Racing in Gran Turismo 7

Peter Stone, Kenta Kawamoto, Peter R. Wurman, K.A. Subramanian et al.
1 citations
IEEE Robotics and Automation Letters
Autonomous Vehicle Technology and Safety
0.68
article

A Champion-Level Vision-Based Reinforcement Learning Agent for Competitive Racing in Gran Turismo 7

Peter Stone, Kenta Kawamoto, Peter R. Wurman, K.A. Subramanian, Takuma Seno, Jun Jet Tai, Hojoon Lee
article en
1 citations

Abstract

Deep reinforcement learning has achieved superhuman racing performance in high-fidelity simulators like Gran Turismo 7 (GT7). It typically utilizes global features that require instrumentation external to a car, such as precise localization of agents and opponents, limiting real-world applicability. To address this limitation, we introduce a vision-based autonomous racing agent that relies solely on ego-centric camera views and onboard sensor data, eliminating the need for precise localization during inference. This agent employs an asymmetric actor-critic framework: the actor uses a recurrent neural network with the sensor data local to the car to retain track layouts and opponent positions, while the critic accesses the global features during training. Evaluated in GT7, our agent consistently outperforms GT7's built-drivers. To our knowledge, this work presents the first vision-based autonomous racing agent to demonstrate champion-level performance in competitive racing scenarios.

IEEE Robotics and Automation LettersVol. 10(6)
Korea Advanced Institute of Science and Technology (KR), Sony Corporation (United States) (US), Sony Computer Science Laboratories (JP), Coventry University (GB)
Openalex Percentile: Top 32%
Autonomous Vehicle Technology and Safety
0.68
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A Champion-Level Vision-Based Reinforcement Learning Agent for Competitive Racing in Gran Turismo 7 — Peter Stone, Kenta Kawamoto, et al. · IEEE Robotics and Automation Letters (2025) | TGRS Research Map | TGRS