Assessment of Virtual Reality as a Pedagogical Tool Using ARCS and TAM in a Latin American Context

Virtual reality (VR) tools represent current interactive computerized tools for simulating scenarios. Applying VR can provide immersive simulations by facilitating hands-on exploration and analysis, fostering a deeper understanding of complex phenomena. VR can also permit the development of competencies in different contexts, such as in education. This article investigates the potential of VR as an educational tool at two educational levels in Chile: high school and university students. Given the positive experience results, this article aims to generalize in academic contexts about how the implementation of VR can support learning in the academic field and analyze the associated benefits and challenges. The experimental study was carried out with groups of students from the two educational levels, applying a standard instrumental model to identify VR’s advantages and limitations concerning improving students learning, participation, and motivation to continue learning with similar experiences. We highlight that the obtained results provided valuable information for understanding the impact of VR in education and offering recommendations for its effective implementation in educational environments. The primary limitation of this study is the existing hardware limitations that prevent this experience from being repeated in other academic contexts. However, technology has reduced costs and is more accessible than before. Concerning the students’ experience, they expressed their satisfaction and motivation regarding experiencing VR and related learnings. Hence, without a doubt, VR represents a transformative tool in education.

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Publication Details

Journal
IEEE Access
Published
2025-01-01
DOI
https://doi.org/10.1109/access.2025.3560478
Citations
1
Primary Topic
E-Learning and Knowledge Management
Type
article
Field-Weighted Citation Impact
1.69
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article

Assessment of Virtual Reality as a Pedagogical Tool Using ARCS and TAM in a Latin American Context

Cristian L. Vidal-Silva, Jorge Caldera Serrano, Franco Campos-Núñez, Romina Gómez-López et al.
1 citations
IEEE Access
E-Learning and Knowledge Management
1.69
article

Assessment of Virtual Reality as a Pedagogical Tool Using ARCS and TAM in a Latin American Context

Cristian L. Vidal-Silva, Jorge Caldera Serrano, Franco Campos-Núñez, Romina Gómez-López, Constanza Araya-Márquez, Katalina Plaza-Cárvajal
article en
1 citations

Abstract

Virtual reality (VR) tools represent current interactive computerized tools for simulating scenarios. Applying VR can provide immersive simulations by facilitating hands-on exploration and analysis, fostering a deeper understanding of complex phenomena. VR can also permit the development of competencies in different contexts, such as in education. This article investigates the potential of VR as an educational tool at two educational levels in Chile: high school and university students. Given the positive experience results, this article aims to generalize in academic contexts about how the implementation of VR can support learning in the academic field and analyze the associated benefits and challenges. The experimental study was carried out with groups of students from the two educational levels, applying a standard instrumental model to identify VR’s advantages and limitations concerning improving students learning, participation, and motivation to continue learning with similar experiences. We highlight that the obtained results provided valuable information for understanding the impact of VR in education and offering recommendations for its effective implementation in educational environments. The primary limitation of this study is the existing hardware limitations that prevent this experience from being repeated in other academic contexts. However, technology has reduced costs and is more accessible than before. Concerning the students’ experience, they expressed their satisfaction and motivation regarding experiencing VR and related learnings. Hence, without a doubt, VR represents a transformative tool in education.

IEEE AccessVol. 13
Universidad de Antofagasta (CL), University of Talca (CL), Universidad Católica del Norte (CL)
Quality Education
Openalex Percentile: Top 14%
E-Learning and Knowledge Management
1.69
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