NeRFFaceShop: Learning a Photo-Realistic 3D-Aware Generative Model of Animatable and Relightable Heads From Large-Scale in-the-Wild Videos

Animatable and relightable 3D facial generation has fundamental applications in computer vision and graphics. Although animation and relighting are highly correlated, previous methods usually address them separately. Effectively combining animation methods and relighting methods is nontrivial. In terms of explicit shading models, animatable methods cannot be easily extended to achieve realistic relighting results, such as shadow effects, due to prohibitive computational training costs. Regarding implicit lighting representations, current animatable methods cannot be incorporated due to their inharmonious animation representations, i.e., deforming spatial points. This paper, armed with a lightweight but effective lighting representation, presents a compatible animation representation to achieve a disentangled generative model of 3D animatable and relightable heads. Our represented animation allows for updating and control of realistic lighting effects. Due to the disentangled nature of our representations, we learn the animation and relighting from large-scale, in-the-wild videos instead of relying on a morphable model. We show that our method can synthesize geometrically consistent and detailed motion along with the disentangled control of lighting conditions. We further show that our method is still compatible with morphable models for driving generated avatars. Our method can also be extended to domains without video data by domain transfer to achieve a broader range of animatable and relightable head synthesis. We will release the code for reproducibility and facilitating future research.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-04-14
DOI
https://doi.org/10.1109/tvcg.2025.3560869
Primary Topic
Video Surveillance and Tracking Methods
Type
article
Field-Weighted Citation Impact
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article

NeRFFaceShop: Learning a Photo-Realistic 3D-Aware Generative Model of Animatable and Relightable Heads From Large-Scale in-the-Wild Videos

Гао Лин, Yu‐Kun Lai, Yuan Zhang, Hongbo Fu et al.
IEEE Transactions on Visualization and Computer Graphics
Video Surveillance and Tracking Methods
article

NeRFFaceShop: Learning a Photo-Realistic 3D-Aware Generative Model of Animatable and Relightable Heads From Large-Scale in-the-Wild Videos

Гао Лин, Yu‐Kun Lai, Yuan Zhang, Hongbo Fu, Fenglin Liu, Shuyu Chen, Pengfei Wan, Kaiwen Jiang
article en

Abstract

Animatable and relightable 3D facial generation has fundamental applications in computer vision and graphics. Although animation and relighting are highly correlated, previous methods usually address them separately. Effectively combining animation methods and relighting methods is nontrivial. In terms of explicit shading models, animatable methods cannot be easily extended to achieve realistic relighting results, such as shadow effects, due to prohibitive computational training costs. Regarding implicit lighting representations, current animatable methods cannot be incorporated due to their inharmonious animation representations, i.e., deforming spatial points. This paper, armed with a lightweight but effective lighting representation, presents a compatible animation representation to achieve a disentangled generative model of 3D animatable and relightable heads. Our represented animation allows for updating and control of realistic lighting effects. Due to the disentangled nature of our representations, we learn the animation and relighting from large-scale, in-the-wild videos instead of relying on a morphable model. We show that our method can synthesize geometrically consistent and detailed motion along with the disentangled control of lighting conditions. We further show that our method is still compatible with morphable models for driving generated avatars. Our method can also be extended to domains without video data by domain transfer to achieve a broader range of animatable and relightable head synthesis. We will release the code for reproducibility and facilitating future research.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(10)
Chinese Academy of Sciences (CN), Hong Kong University of Science and Technology (HK), University of California San Diego (US), Institute of Computing Technology (CN), Kuaishou (China), Cardiff University (GB), University of Hong Kong (HK)
Climate action
Openalex Percentile: Top 94%
Video Surveillance and Tracking Methods
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