Barriers and Benefits of Serious Games and AI in Education

Today, as technology and games have become integral to everyday life, challenges arise in maintaining and enhancing the focus on learning. Although digital games offer excellent opportunities for innovative ways of acquiring knowledge, distraction and how best to balance the entertainment side with the education objectives also create problems. In such an environment, the main goal is to utilize games as motivational tools that engage students while contributing to the development of critical thinking, problem-solving, and creativity. Research is based on a survey among students and teachers from three partner countries, targeting their perception of Serious Games and AI as an educational means in which barriers and obstacles may arise when including it in the teaching and learning process. These data will help formulate recommendations on how to optimize the use of Serious Games within educational systems across three diverse cultures and educational practices.

Authors

Institutions

Publication Details

Published
2025-03-19
DOI
https://doi.org/10.1109/infoteh64129.2025.10959265
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Barriers and Benefits of Serious Games and AI in Education

Emina Junuz, Elda Sultić Faladžić
Educational Games and Gamification
article

Barriers and Benefits of Serious Games and AI in Education

Emina Junuz, Elda Sultić Faladžić
article en

Abstract

Today, as technology and games have become integral to everyday life, challenges arise in maintaining and enhancing the focus on learning. Although digital games offer excellent opportunities for innovative ways of acquiring knowledge, distraction and how best to balance the entertainment side with the education objectives also create problems. In such an environment, the main goal is to utilize games as motivational tools that engage students while contributing to the development of critical thinking, problem-solving, and creativity. Research is based on a survey among students and teachers from three partner countries, targeting their perception of Serious Games and AI as an educational means in which barriers and obstacles may arise when including it in the teaching and learning process. These data will help formulate recommendations on how to optimize the use of Serious Games within educational systems across three diverse cultures and educational practices.

University of Mostar (BA)
Quality Education
Openalex Percentile: Top 93%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Barriers and Benefits of Serious Games and AI in Education — Emina Junuz, Elda Sultić Faladžić · (2025) | TGRS Research Map | TGRS