Markerless Avatar Animation with Forward Kinematics using Depth Sensor

Digital avatar is a graphical representation of a user in a virtual platform. To obtain an articulated and animated avatar, it is a labor-intensive job to perform pre- and post-processing for capturing body shapes and motions. The development of a markerless motion capture system has enabled the acquisition of body motion by eliminating marker attachments to the body. In this work, a markerless avatar rigging and animation pipeline is proposed. A deep learning-based rigging and skinning strategy is employed to automate the rigging process by estimating and aligning a virtual skeleton to the acquired 3D body shape and assigning the skin vertices to the skeleton. A depth sensor is used to capture the 3D pose by implementing a measurement-based approach. The performance measurement-based and estimation-based approaches are evaluated in term of motion capture. Subsequently, the motion of a user is streamed with the information of individual joint parameters, i.e. rotations in quaternion, to a web-based renderer for animation.

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Publication Details

Published
2024-11-22
DOI
https://doi.org/10.1109/icicml63543.2024.10957907
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
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article

Markerless Avatar Animation with Forward Kinematics using Depth Sensor

Jonathan Then Sien Phang, Basil Andy Lease, Haiwei Zuo, King Hann Lim
Human Motion and Animation
article

Markerless Avatar Animation with Forward Kinematics using Depth Sensor

Jonathan Then Sien Phang, Basil Andy Lease, Haiwei Zuo, King Hann Lim
article en

Abstract

Digital avatar is a graphical representation of a user in a virtual platform. To obtain an articulated and animated avatar, it is a labor-intensive job to perform pre- and post-processing for capturing body shapes and motions. The development of a markerless motion capture system has enabled the acquisition of body motion by eliminating marker attachments to the body. In this work, a markerless avatar rigging and animation pipeline is proposed. A deep learning-based rigging and skinning strategy is employed to automate the rigging process by estimating and aligning a virtual skeleton to the acquired 3D body shape and assigning the skin vertices to the skeleton. A depth sensor is used to capture the 3D pose by implementing a measurement-based approach. The performance measurement-based and estimation-based approaches are evaluated in term of motion capture. Subsequently, the motion of a user is streamed with the information of individual joint parameters, i.e. rotations in quaternion, to a web-based renderer for animation.

Shenzhen Institute of Information Technology (CN), Curtin University Sarawak (MY)
Openalex Percentile: Top 63%
Human Motion and Animation
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Markerless Avatar Animation with Forward Kinematics using Depth Sensor — Jonathan Then Sien Phang, Basil Andy Lease, et al. · (2024) | TGRS Research Map | TGRS