Systematic Literature Review: Pengembangan Game Edukasi Berbasis Construct 2 untuk Meningkatkan Pemahaman Konsep Matematika dan Literasi Digital
The integration of digital technology into the educational process has become a significant effort in education. This research aims to contribute to the literature on educational game development by describing an effective approach using Construct 2 as a development platform. Additionally, due to the importance of students' understanding of mathematical concepts and digital literacy, accompanied by the lack of varied learning media to support the mathematics learning process, this study was conducted. The research methodology employed in this study is the Systematic Literature Review (SLR) method. Thirteen source articles were selected using relevant databases such as Google Scholar. The results of the literature review indicate that the development of educational games has shown positive impacts in enhancing students' understanding of mathematical concepts and digital literacy. Through interaction with technology in the context of learning, students can develop their understanding of concepts and digital literacy using interactive elements.
Authors
- Nafida Hetty Marhaeni (ORCID: https://orcid.org/0000-0002-6533-1498)
- Rufus Abyater Kustiyarto
Institutions
- Universitas Mercu Buana Yogyakarta (ID)
Publication Details
- Journal
- ARSEN Jurnal Penelitian Pendididikan
- Published
- 2025-01-15
- DOI
- https://doi.org/10.30822/arsen.v2i2.3381
- Primary Topic
- Educational Methods and Media Use
- Type
- article
- Field-Weighted Citation Impact
- 0.00