The mechanomyographic dataset of hand gestures harvested using an accelerometer and gyroscope

Mechanomyography (MMG) datasets are crucial due to their unique characteristics, non-invasive techniques, fewer required sensors, improved signal-to-noise ratio, lightweight equipment, and no need for skin preparation, unlike some other techniques. This paper introduces a mechanomyography (MMG) signal dataset intended for application in human-computer interaction (HCI) research. The dataset is obtained from integrated sensor data, capturing mechanical signals from muscle activity via the accelerometer, augmented by the gyroscope for motion analysis. The dataset comprises 6-axis accelerometer and gyroscope data from 43 participants, ranging in age from 18 to 69 years, exhibiting a male-to-female distribution of 60 % to 40 % respectively. The dataset includes the following 11 gestures: clapping, coin flipping, finger snapping, fist making, horizontal wrist extension, index finger flicking, index thumb tapping, shooting, thumb up, wrist extension, and wrist flexion. A novel, assembled, and manufactured wearable system collected data from the main muscles that end at the wrist, just below the watch strap. These muscles include flexors and extensors, which work together to move the wrist and fingers when making the hand gestures listed above. Every participant completed a total of fifty repetitions for each of the eleven hand motions, resulting in 550 samples per subject. Before recording the signals, a demographic survey with the participants is conducted. Researchers focusing on classification, recognition, and prediction can use the gathered data to develop MMG-based hand motion controller systems. The collected data can also serve as a reference for developing a model using artificial intelligence (e.g., a deep learning or machine learning model) that is capable of identifying gesture-related MMG signals. It is suggested that the proposed dataset is used to evaluate existing datasets in the literature or to validate artificial intelligence models developed with alternative datasets through the participant-independent evaluation approach. This dataset can be useful in a variety of applications and fields, including interaction between humans and robots, gaming, assistive technology, healthcare observation, and sports analytics, to name a few specific examples.

Authors

Institutions

Publication Details

Journal
Data in Brief
Published
2025-04-14
DOI
https://doi.org/10.1016/j.dib.2025.111558
Citations
1
Primary Topic
Hand Gesture Recognition Systems
Type
article
Field-Weighted Citation Impact
1.94
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The mechanomyographic dataset of hand gestures harvested using an accelerometer and gyroscope

Mofeed Turky Rashid, Luigi Fortuna, Khalid A. Abbas
1 citations
Data in Brief
Hand Gesture Recognition Systems
1.94
article

The mechanomyographic dataset of hand gestures harvested using an accelerometer and gyroscope

Mofeed Turky Rashid, Luigi Fortuna, Khalid A. Abbas
article en
1 citations

Abstract

Mechanomyography (MMG) datasets are crucial due to their unique characteristics, non-invasive techniques, fewer required sensors, improved signal-to-noise ratio, lightweight equipment, and no need for skin preparation, unlike some other techniques. This paper introduces a mechanomyography (MMG) signal dataset intended for application in human-computer interaction (HCI) research. The dataset is obtained from integrated sensor data, capturing mechanical signals from muscle activity via the accelerometer, augmented by the gyroscope for motion analysis. The dataset comprises 6-axis accelerometer and gyroscope data from 43 participants, ranging in age from 18 to 69 years, exhibiting a male-to-female distribution of 60 % to 40 % respectively. The dataset includes the following 11 gestures: clapping, coin flipping, finger snapping, fist making, horizontal wrist extension, index finger flicking, index thumb tapping, shooting, thumb up, wrist extension, and wrist flexion. A novel, assembled, and manufactured wearable system collected data from the main muscles that end at the wrist, just below the watch strap. These muscles include flexors and extensors, which work together to move the wrist and fingers when making the hand gestures listed above. Every participant completed a total of fifty repetitions for each of the eleven hand motions, resulting in 550 samples per subject. Before recording the signals, a demographic survey with the participants is conducted. Researchers focusing on classification, recognition, and prediction can use the gathered data to develop MMG-based hand motion controller systems. The collected data can also serve as a reference for developing a model using artificial intelligence (e.g., a deep learning or machine learning model) that is capable of identifying gesture-related MMG signals. It is suggested that the proposed dataset is used to evaluate existing datasets in the literature or to validate artificial intelligence models developed with alternative datasets through the participant-independent evaluation approach. This dataset can be useful in a variety of applications and fields, including interaction between humans and robots, gaming, assistive technology, healthcare observation, and sports analytics, to name a few specific examples.

Data in BriefVol. 60
University of Basrah (IQ), Microelectronica (Romania) (RO)
Openalex Percentile: Top 18%
Hand Gesture Recognition Systems
1.94
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.