Opportunities and Challenges in the Integration of the Virtual and Music Industries: The Case of Aespa
The integration of virtual technologies into the music industry has opened up new creative and commercial possibilities, particularly within K-pop. This paper explores the opportunities and challenges of merging the virtual and music industries using the South Korean girl group Aespa as a case study. Aespa, launched by SM Entertainment, is the first K-pop group to incorporate a metaverse concept through the creation of virtual avatars, which are embedded in their music, performances and brand identity. This study adopts a dual analytical approach using the PESTEL model to examine Aespa's external environment and the SWOT framework to evaluate its internal factors. The findings reveal that Aespa benefits from strong policy support, market demand for virtual content and technological innovation. However, challenges such as high operational costs, limited audience diversity and sustainability concerns remain. In response, strategies are proposed to diversify music styles, strengthen partnerships with technology firms and expand low-carbon digital interaction platforms. This case offers insight into how virtual technologies can be more effectively integrated into mainstream music production and branding while balancing innovation with cultural and environmental demands.
Authors
- Shumei Deng
Publication Details
- Journal
- International Journal of Education and Humanities
- Published
- 2025-04-14
- DOI
- https://doi.org/10.54097/v1628x66
- Primary Topic
- Cultural Industries and Urban Development
- Type
- article
- Field-Weighted Citation Impact
- 0.00