Perancangan Desain Board Game Pengenalan Budaya Wayang Punakawan Yogyakarta Untuk Anak

The dominance of western arts and culture in the country makes children think that traditional arts and culture are not trendy and seem old-fashioned nowadays. The impact is felt for the younger generation who don't want to learn, they don't even know Indonesian art and culture. The design of this thesis work is made to produce play media works that are suitable, desirable, and have good benefits for children's growth through board games with the aim of introducing Yogyakarta Punakawan wayang culture to children aged 7-11 years. The research method used is descriptive qualitative and uses interviews with informants, distributing questionnaires to get views from the public, collecting data from the literature, and making observations. The result of this design is a visually appealing board game design, as well as a play style suitable for children aged 7-11 years. By using an illustration style, and choosing the right color to add value to the interest in this board game to be played by children aged 7-11 years.

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Publication Details

Journal
GESTALT
Published
2024-11-18
DOI
https://doi.org/10.33005/gestalt.v6i2.192
Primary Topic
Child Development and Education
Type
article
Field-Weighted Citation Impact
0.00
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article

Perancangan Desain Board Game Pengenalan Budaya Wayang Punakawan Yogyakarta Untuk Anak

Martinus Eko Prasetyo, Brandon Roderico
GESTALT
Child Development and Education
article

Perancangan Desain Board Game Pengenalan Budaya Wayang Punakawan Yogyakarta Untuk Anak

Martinus Eko Prasetyo, Brandon Roderico
article en

Abstract

The dominance of western arts and culture in the country makes children think that traditional arts and culture are not trendy and seem old-fashioned nowadays. The impact is felt for the younger generation who don't want to learn, they don't even know Indonesian art and culture. The design of this thesis work is made to produce play media works that are suitable, desirable, and have good benefits for children's growth through board games with the aim of introducing Yogyakarta Punakawan wayang culture to children aged 7-11 years. The research method used is descriptive qualitative and uses interviews with informants, distributing questionnaires to get views from the public, collecting data from the literature, and making observations. The result of this design is a visually appealing board game design, as well as a play style suitable for children aged 7-11 years. By using an illustration style, and choosing the right color to add value to the interest in this board game to be played by children aged 7-11 years.

GESTALTVol. 6(2)
University of Bunda Mulia (ID)
Openalex Percentile: Top 60%
Child Development and Education
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