Fostering community belonging through STEAM education: Board game design in a university art appreciation course

Science, Technology, Engineering, Arts, and Mathematics (STEAM) education integrates diverse disciplines through a transdisciplinary approach, emphasizing design thinking and inquiry-based learning to develop technical skills and social connection. This study explores a STEAM-focused project implemented in an Art Appreciation course for non-art majors at a university in Nacogdoches, Texas, where 27 students designed board games to strengthen their sense of belonging to the university and local community. Using the principles of design thinking—empathy, ideation, prototyping, and testing—students combined technological skills and collaborative practices to create engaging and meaningful outcomes that reflected their understanding of community identity. The study addresses two key research questions: (1) How do students design board games using the framework of design thinking to express community identity and belonging? (2) How do their reflections and creative processes contribute to fostering a sense of belonging to the university and community? Drawing on Strayhorn’s framework of academic belonging, findings demonstrate that the integration of creative production with community storytelling strengthened students’ connections to place, peers, and institution. Through inquiry-based learning, students developed both technical proficiency and deeper community engagement, while their board games served as cultural artifacts that encoded shared experiences and values. This research advances our understanding of how STEAM education can simultaneously promote technical innovation and strengthen community belonging. It contributes to the broader understanding of STEAM’s role in general education curricula, suggesting new approaches for combining practical skill development with meaningful community connection. In addition, it offers implications for curriculum design and pedagogical practices in higher education, particularly in fostering student engagement through creative, community-centered projects.

Authors

Publication Details

Journal
Arts & Communication
Published
2025-04-11
DOI
https://doi.org/10.36922/ac.4437
Primary Topic
Art Education and Development
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Fostering community belonging through STEAM education: Board game design in a university art appreciation course

Dan Li, Sheng Kuan Chung
Arts & Communication
Art Education and Development
article

Fostering community belonging through STEAM education: Board game design in a university art appreciation course

Dan Li, Sheng Kuan Chung
article en

Abstract

Science, Technology, Engineering, Arts, and Mathematics (STEAM) education integrates diverse disciplines through a transdisciplinary approach, emphasizing design thinking and inquiry-based learning to develop technical skills and social connection. This study explores a STEAM-focused project implemented in an Art Appreciation course for non-art majors at a university in Nacogdoches, Texas, where 27 students designed board games to strengthen their sense of belonging to the university and local community. Using the principles of design thinking—empathy, ideation, prototyping, and testing—students combined technological skills and collaborative practices to create engaging and meaningful outcomes that reflected their understanding of community identity. The study addresses two key research questions: (1) How do students design board games using the framework of design thinking to express community identity and belonging? (2) How do their reflections and creative processes contribute to fostering a sense of belonging to the university and community? Drawing on Strayhorn’s framework of academic belonging, findings demonstrate that the integration of creative production with community storytelling strengthened students’ connections to place, peers, and institution. Through inquiry-based learning, students developed both technical proficiency and deeper community engagement, while their board games served as cultural artifacts that encoded shared experiences and values. This research advances our understanding of how STEAM education can simultaneously promote technical innovation and strengthen community belonging. It contributes to the broader understanding of STEAM’s role in general education curricula, suggesting new approaches for combining practical skill development with meaningful community connection. In addition, it offers implications for curriculum design and pedagogical practices in higher education, particularly in fostering student engagement through creative, community-centered projects.

Arts & CommunicationVol. 3(3)
Openalex Percentile: Top 93%
Art Education and Development
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.