UI/UX Implementation for Junior High Adventure Game using UCD Method in P5 Project

One of the activities in the independent learning curriculum is thePancasila Student Profile Strengthening Project (P5), a project-basedco-curricular activity aimed at enhancing competence and characteraccording to the Pancasila learner profile, based on GraduationCompetency Standards. One theme of the P5 project is engineeringand technology, where students create innovative works usingtechnology to solve problems in their educational environment, suchas environmental pollution and limited educational resources. Anexample outcome is the adventure game "The Ghost," designed tofoster students' creativity in digital production, not just as users. Giventhe high rate of game addiction among students, this project isparticularly relevant.The study utilized the User Centered Design (UCD) methodology todevelop and assess the usability of the "The Ghost" user interface,created with Construct 2. The UCD process comprised user research,design, prototyping, and testing stages. Initial user research involvedsurveys and interviews to gather user needs and preferences. Theseinsights informed the design stage, where user interface prototypeswere created and refined iteratively based on feedback. In the testingstage, usability was evaluated with real users who performed tasks andcompleted the System Usability Scale (SUS) questionnaire. The gamewas tested on Android devices, and the results showed that it is highlyusable, with 85% of respondents rating it positively, and an intervalscale score of 77.68 classifying the application as good andentertaining. Additionally, the game ran smoothly on Android, furthervalidating its usability and performance.

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Publication Details

Journal
Journal of Informatics and Interactive Technology
Published
2024-08-31
DOI
https://doi.org/10.63547/jiite.v1i2.3
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

UI/UX Implementation for Junior High Adventure Game using UCD Method in P5 Project

Deuis Nur Astrida, Dani Arifudin, Moh Ali Nasihul Amin
Journal of Informatics and Interactive Technology
Educational Games and Gamification
article

UI/UX Implementation for Junior High Adventure Game using UCD Method in P5 Project

Deuis Nur Astrida, Dani Arifudin, Moh Ali Nasihul Amin
article en

Abstract

One of the activities in the independent learning curriculum is thePancasila Student Profile Strengthening Project (P5), a project-basedco-curricular activity aimed at enhancing competence and characteraccording to the Pancasila learner profile, based on GraduationCompetency Standards. One theme of the P5 project is engineeringand technology, where students create innovative works usingtechnology to solve problems in their educational environment, suchas environmental pollution and limited educational resources. Anexample outcome is the adventure game "The Ghost," designed tofoster students' creativity in digital production, not just as users. Giventhe high rate of game addiction among students, this project isparticularly relevant.The study utilized the User Centered Design (UCD) methodology todevelop and assess the usability of the "The Ghost" user interface,created with Construct 2. The UCD process comprised user research,design, prototyping, and testing stages. Initial user research involvedsurveys and interviews to gather user needs and preferences. Theseinsights informed the design stage, where user interface prototypeswere created and refined iteratively based on feedback. In the testingstage, usability was evaluated with real users who performed tasks andcompleted the System Usability Scale (SUS) questionnaire. The gamewas tested on Android devices, and the results showed that it is highlyusable, with 85% of respondents rating it positively, and an intervalscale score of 77.68 classifying the application as good andentertaining. Additionally, the game ran smoothly on Android, furthervalidating its usability and performance.

Journal of Informatics and Interactive TechnologyVol. 1(2)
Universitas Wijayakusuma Purwokerto (ID)
Openalex Percentile: Top 65%
Educational Games and Gamification
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UI/UX Implementation for Junior High Adventure Game using UCD Method in P5 Project — Deuis Nur Astrida, Dani Arifudin, et al. · Journal of Informatics and Interactive Technology (2024) | TGRS Research Map | TGRS