Game-based Interactive Digital Module: Application to Announcement Materials in English Language Learning

This study aims to develop a game-based interactive digital module that is effective in helping students understand the material “announcement” in English learning. The game-based approach is expected to increase student engagement, interest in learning, and understanding of concepts. The research method used is Research and Development (R&D) with the stages of needs analysis, module design, expert validation, field trials, and evaluation. The results showed that this module can increase students' active participation in learning and can facilitate them in understanding the material. The findings support the application of technology and game-based learning media as an innovative solution in language education.

Authors

Institutions

Publication Details

Journal
Journal of Educational Technology Studies and Applied Research.
Published
2025-04-14
DOI
https://doi.org/10.70125/jetsar.v1i3y2025a26
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Game-based Interactive Digital Module: Application to Announcement Materials in English Language Learning

Yulias Prihatmoko, Made Duananda Kartika Degeng, Arafah Husna
Journal of Educational Technology Studies and Applied Research.
Educational Games and Gamification
article

Game-based Interactive Digital Module: Application to Announcement Materials in English Language Learning

Yulias Prihatmoko, Made Duananda Kartika Degeng, Arafah Husna
article en

Abstract

This study aims to develop a game-based interactive digital module that is effective in helping students understand the material “announcement” in English learning. The game-based approach is expected to increase student engagement, interest in learning, and understanding of concepts. The research method used is Research and Development (R&D) with the stages of needs analysis, module design, expert validation, field trials, and evaluation. The results showed that this module can increase students' active participation in learning and can facilitate them in understanding the material. The findings support the application of technology and game-based learning media as an innovative solution in language education.

Journal of Educational Technology Studies and Applied Research.Vol. 1(3)
State University of Malang (ID)
Openalex Percentile: Top 93%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Game-based Interactive Digital Module: Application to Announcement Materials in English Language Learning — Yulias Prihatmoko, Made Duananda Kartika Degeng, et al. · Journal of Educational Technology Studies and Applied Research. (2025) | TGRS Research Map | TGRS