Augmented Reality Technology and Social Support on Student Learning Outcomes with Motivation as an Intervening Variable

AR technology as an introduction to learning promises the effectiveness of the learning carried out, this makes it possible to test the technology to ensure whether the technology and the help of social support are able to have an impact on the development of learning outcomes and learning motivation. This study aims to investigate the influence of (1) Augmented Reality (AR) technology on learning motivation, (2) social support on learning motivation, and (3) AR technology on student learning outcomes through learning motivation. This study uses quantitative research with a basic research type, the population used is grade 6 students in Gugus 7, Proppo District, Pamekasan Regency, which consists of 5 schools, including: SDN Toket 1 with 35 students, SDN Toket 2 with 20 students, SDN Samiran 2 as many as 7 students, SDN Samiran 3 as many as 14 students with a total of 88 respondents. This quantitative study employs an associative approach to examine the relationships between variables. Data were collected using a questionnaire from 72 respondents. The findings are: (1) AR technology does not significantly influence learning motivation, (2) social support does not significantly affect learning motivation, and (3) AR technology does not influence learning outcomes through learning motivation.

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Publication Details

Journal
Sociale
Published
2025-03-26
DOI
https://doi.org/10.19105/sociale.v2i1.15503
Primary Topic
Educational Methods and Outcomes
Type
article
Field-Weighted Citation Impact
0.00
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article

Augmented Reality Technology and Social Support on Student Learning Outcomes with Motivation as an Intervening Variable

S.Ap Evi Sukman Arif, Abdul Hamim, Nuri Wahda Salsabila Usmany
Sociale
Educational Methods and Outcomes
article

Augmented Reality Technology and Social Support on Student Learning Outcomes with Motivation as an Intervening Variable

S.Ap Evi Sukman Arif, Abdul Hamim, Nuri Wahda Salsabila Usmany
article en

Abstract

AR technology as an introduction to learning promises the effectiveness of the learning carried out, this makes it possible to test the technology to ensure whether the technology and the help of social support are able to have an impact on the development of learning outcomes and learning motivation. This study aims to investigate the influence of (1) Augmented Reality (AR) technology on learning motivation, (2) social support on learning motivation, and (3) AR technology on student learning outcomes through learning motivation. This study uses quantitative research with a basic research type, the population used is grade 6 students in Gugus 7, Proppo District, Pamekasan Regency, which consists of 5 schools, including: SDN Toket 1 with 35 students, SDN Toket 2 with 20 students, SDN Samiran 2 as many as 7 students, SDN Samiran 3 as many as 14 students with a total of 88 respondents. This quantitative study employs an associative approach to examine the relationships between variables. Data were collected using a questionnaire from 72 respondents. The findings are: (1) AR technology does not significantly influence learning motivation, (2) social support does not significantly affect learning motivation, and (3) AR technology does not influence learning outcomes through learning motivation.

SocialeVol. 2(1)
Universitas Islam Madura (ID), Institut Agama Islam Negeri Bengkulu (ID)
Openalex Percentile: Top 93%
Educational Methods and Outcomes
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Augmented Reality Technology and Social Support on Student Learning Outcomes with Motivation as an Intervening Variable — S.Ap Evi Sukman Arif, Abdul Hamim, et al. · Sociale (2025) | TGRS Research Map | TGRS