Provocations and More-Than-Human Perspectives in Human–Computer Interaction

Abstract This paper addresses the emerging trajectory of the more-than-human within Human–Computer Interaction (HCI) research. Traditional human-centred design (HCD) methods focus on centring human needs, designing seamless user experiences, and evaluating utility factors. However, recent HCI research argues that human-centrism limits our understanding of enmeshed and pluralist design situations, and hence calls for approaches that embrace and can expand the HCI methods to include more-than-human things, beings, materials, and ecosystems. Yet, few concrete HCI methods engage with more-than-human perspectives. In this paper, we explore the use of provocations in design as a means to trigger tensions and reflections, particularly through provotypes and provotyping, as a way for designers to engage with more-than-human perspectives. Through two design examples, we demonstrate how designerly provocations can reveal the entangled relationships between humans and more-than-humans. The aim is to inspire the integration of more-than-human perspectives in HCI research, practice, and teaching.

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Publication Details

Journal
Interacting with Computers
Published
2025-04-13
DOI
https://doi.org/10.1093/iwc/iwaf020
Citations
2
Primary Topic
Innovative Human-Technology Interaction
Type
article
Field-Weighted Citation Impact
3.87

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article

Provocations and More-Than-Human Perspectives in Human–Computer Interaction

Anne-Marie Hansen, Elisabet M. Nilsson, Rikke Hagensby Jensen, Daisy Yoo et al.
2 citations
Interacting with Computers
Innovative Human-Technology Interaction
3.87
article

Provocations and More-Than-Human Perspectives in Human–Computer Interaction

Anne-Marie Hansen, Elisabet M. Nilsson, Rikke Hagensby Jensen, Daisy Yoo, Eva Eriksson
article en
2 citations

Abstract

Abstract This paper addresses the emerging trajectory of the more-than-human within Human–Computer Interaction (HCI) research. Traditional human-centred design (HCD) methods focus on centring human needs, designing seamless user experiences, and evaluating utility factors. However, recent HCI research argues that human-centrism limits our understanding of enmeshed and pluralist design situations, and hence calls for approaches that embrace and can expand the HCI methods to include more-than-human things, beings, materials, and ecosystems. Yet, few concrete HCI methods engage with more-than-human perspectives. In this paper, we explore the use of provocations in design as a means to trigger tensions and reflections, particularly through provotypes and provotyping, as a way for designers to engage with more-than-human perspectives. Through two design examples, we demonstrate how designerly provocations can reveal the entangled relationships between humans and more-than-humans. The aim is to inspire the integration of more-than-human perspectives in HCI research, practice, and teaching.

Interacting with Computers
Malmö University (SE), Aarhus University (DK), Eindhoven University of Technology (NL)
European Commission, Erasmus+
Openalex Percentile: Top 8%
Innovative Human-Technology Interaction
3.87
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