IMPLEMENTATION RECREATIONAL GAMES OF VIRTUAL REALITY TOUR AND CARD GAMES AS A ELDERLY’S LEISURE ACTIVITY IN PREVENTING DEMENTIA (CASE STUDY: BUDI PERTIWI NURSING HOME, BANDUNG CITY)
Virtual Tourism is one of the tourism activities that utilizes digital technology to carry out tourism activities to a destination. In this activity, virtual tourism is a tool and media used to become one of the leisure activities that are useful for elderly parents in preventing diseases, one of which is dementia. The 2019 World Alzheimer Report, around 1.8 million people in Indonesia suffer from Dementia, and this number is expected to increase to 7.5 million. Handling dementia sufferers can use pharmacological and non-pharmacological therapy, one of which is recreational therapy. The innovation carried out is to provide leisure activities to the elderly that are useful for preventing dementia through virtual tourism activities. The Partner is a non-profit organization engaged in the social sector, namely Panti Wredha Budi Pertiwi. This study method is quantitive method, and using questionnaires to collecting the data. By implementing design thinking starting from identifying problems, making products to their implementation. There are 5 design thinking processes, namely empathize, define, ideate, prototype and test where before we enter the define stage we must first empathize with our prospective resource persons, namely 22 elderly female participants aged >55 years. In this activity, it can be said that all activities can be followed smoothly by all participants and get a positive response. Further research is needed to show the effectiveness and significance of this activity in reducing the risk of dementia.
Authors
- Natasha Indah Rahmani
- DYAH PRABANDARI
- KANIA SOFIANTINA RAHAYU
- M.Par MTHM
Publication Details
- Journal
- International Journal of Social Sciences and Management Review
- Published
- 2025-01-01
- DOI
- https://doi.org/10.37602/ijssmr.2025.8217
- Primary Topic
- Edcuational Technology Systems
- Type
- article
- Field-Weighted Citation Impact
- 0.00