Physically Based Real‐Time Rendering of Eclipses

Abstract We present a novel approach for simulating eclipses, incorporating effects of light scattering and refraction in the occluder's atmosphere. Our approach not only simulates the eclipse shadow, but also allows for watching the Sun being eclipsed by the occluder. The latter is a spectacular sight which has never been seen by human eyes: For an observer on the lunar surface, the atmosphere around Earth turns into a glowing red ring as sunlight is refracted around the planet. To simulate this, we add three key contributions: First, we extend the Bruneton atmosphere model to simulate refraction. This allows light rays to be bent into the shadow cone. Refraction also adds realism to the atmosphere as it deforms and displaces the Sun during sunrise and sunset. Second, we show how to precompute the eclipse shadow using this extended atmosphere model. Third, we show how to efficiently visualize the glowing atmosphere ring around the occluder. Our approach produces visually accurate results suited for scientific visualizations, science communication, and video games. It is not limited to the Earth‐Moon system, but can also be used to simulate the shadow of Mars and potentially other bodies. We demonstrate the physical soundness of our approach by comparing the results to reference data. Because no data is available for eclipses beyond the Earth‐Moon system, we predict how an eclipse on a Martian moon will look like. Our implementation is available under the terms of the MIT license.

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Publication Details

Journal
Computer Graphics Forum
Published
2025-04-12
DOI
https://doi.org/10.1111/cgf.70017
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00

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article

Physically Based Real‐Time Rendering of Eclipses

Andreas Gerndt, Jonas Gilg, Gabriel Zachmann, Simon Schneegans et al.
Computer Graphics Forum
Computer Graphics and Visualization Techniques
article

Physically Based Real‐Time Rendering of Eclipses

Andreas Gerndt, Jonas Gilg, Gabriel Zachmann, Simon Schneegans, Volker Ahlers
article en

Abstract

Abstract We present a novel approach for simulating eclipses, incorporating effects of light scattering and refraction in the occluder's atmosphere. Our approach not only simulates the eclipse shadow, but also allows for watching the Sun being eclipsed by the occluder. The latter is a spectacular sight which has never been seen by human eyes: For an observer on the lunar surface, the atmosphere around Earth turns into a glowing red ring as sunlight is refracted around the planet. To simulate this, we add three key contributions: First, we extend the Bruneton atmosphere model to simulate refraction. This allows light rays to be bent into the shadow cone. Refraction also adds realism to the atmosphere as it deforms and displaces the Sun during sunrise and sunset. Second, we show how to precompute the eclipse shadow using this extended atmosphere model. Third, we show how to efficiently visualize the glowing atmosphere ring around the occluder. Our approach produces visually accurate results suited for scientific visualizations, science communication, and video games. It is not limited to the Earth‐Moon system, but can also be used to simulate the shadow of Mars and potentially other bodies. We demonstrate the physical soundness of our approach by comparing the results to reference data. Because no data is available for eclipses beyond the Earth‐Moon system, we predict how an eclipse on a Martian moon will look like. Our implementation is available under the terms of the MIT license.

Computer Graphics ForumVol. 44(2)
University of Bremen (DE), Deutsches Zentrum für Luft- und Raumfahrt e. V. (DLR) (DE)
Deutsches Zentrum für Luft- und Raumfahrt
Openalex Percentile: Top 87%
Computer Graphics and Visualization Techniques
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Physically Based Real‐Time Rendering of Eclipses — Andreas Gerndt, Jonas Gilg, et al. · Computer Graphics Forum (2025) | TGRS Research Map | TGRS