Versatile Physics‐based Character Control with Hybrid Latent Representation

Abstract We present a versatile latent representation that enables physically simulated character to efficiently utilize motion priors. To build a powerful motion embedding that is shared across multiple tasks, the physics controller should employ rich latent space that is easily explored and capable of generating high‐quality motion. We propose integrating continuous and discrete latent representations to build a versatile motion prior that can be adapted to a wide range of challenging control tasks. Specifically, we build a discrete latent model to capture distinctive posterior distribution without collapse, and simultaneously augment the sampled vector with the continuous residuals to generate high‐quality, smooth motion without jittering. We further incorporate Residual Vector Quantization, which not only maximizes the capacity of the discrete motion prior, but also efficiently abstracts the action space during the task learning phase. We demonstrate that our agent can produce diverse yet smooth motions simply by traversing the learned motion prior through unconditional motion generation. Furthermore, our model robustly satisfies sparse goal conditions with highly expressive natural motions, including head‐mounted device tracking and motion in‐betweening at irregular intervals, which could not be achieved with existing latent representations.

Authors

Institutions

Publication Details

Journal
Computer Graphics Forum
Published
2025-04-12
DOI
https://doi.org/10.1111/cgf.70018
Citations
2
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
2.43

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Versatile Physics‐based Character Control with Hybrid Latent Representation

Donggeun Lim, Jinseok Bae, Inwoo Hwang, Jungdam Won et al.
2 citations
Computer Graphics Forum
Human Motion and Animation
2.43
article

Versatile Physics‐based Character Control with Hybrid Latent Representation

Donggeun Lim, Jinseok Bae, Inwoo Hwang, Jungdam Won, Young Min Kim
article en
2 citations

Abstract

Abstract We present a versatile latent representation that enables physically simulated character to efficiently utilize motion priors. To build a powerful motion embedding that is shared across multiple tasks, the physics controller should employ rich latent space that is easily explored and capable of generating high‐quality motion. We propose integrating continuous and discrete latent representations to build a versatile motion prior that can be adapted to a wide range of challenging control tasks. Specifically, we build a discrete latent model to capture distinctive posterior distribution without collapse, and simultaneously augment the sampled vector with the continuous residuals to generate high‐quality, smooth motion without jittering. We further incorporate Residual Vector Quantization, which not only maximizes the capacity of the discrete motion prior, but also efficiently abstracts the action space during the task learning phase. We demonstrate that our agent can produce diverse yet smooth motions simply by traversing the learned motion prior through unconditional motion generation. Furthermore, our model robustly satisfies sparse goal conditions with highly expressive natural motions, including head‐mounted device tracking and motion in‐betweening at irregular intervals, which could not be achieved with existing latent representations.

Computer Graphics ForumVol. 44(2)
Seoul National University (KR)
Indian Institute of Technology, Patna, National Research Foundation, National Research Foundation of Korea, Ministry of Science and ICT, South Korea
Openalex Percentile: Top 12%
Human Motion and Animation
2.43
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Versatile Physics‐based Character Control with Hybrid Latent Representation — Donggeun Lim, Jinseok Bae, et al. · Computer Graphics Forum (2025) | TGRS Research Map | TGRS