How to Train Your Dragon: Automatic Diffusion‐Based Rigging for Characters with Diverse Topologies

Abstract Recent diffusion‐based methods have achieved impressive results on animating images of human subjects. However, most of that success has built on human‐specific body pose representations and extensive training with labeled real videos. In this work, we extend the ability of such models to animate images of characters with more diverse skeletal topologies. Given a small number (3–5) of example frames showing the character in different poses with corresponding skeletal information, our model quickly infers a rig for that character that can generate images corresponding to new skeleton poses. We propose a procedural data generation pipeline that efficiently samples training data with diverse topologies on the fly. We use it, along with a novel skeleton representation, to train our model on articulated shapes spanning a large space of textures and topologies. Then during fine‐tuning, our model rapidly adapts to unseen target characters and generalizes well to rendering new poses, both for realistic and more stylized cartoon appearances. To better evaluate performance on this novel and challenging task, we create the first 2D video dataset that contains both humanoid and non‐humanoid subjects with per‐frame keypoint annotations. With extensive experiments, we demonstrate the superior quality of our results.

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Publication Details

Journal
Computer Graphics Forum
Published
2025-04-12
DOI
https://doi.org/10.1111/cgf.70016
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.00
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article

How to Train Your Dragon: Automatic Diffusion‐Based Rigging for Characters with Diverse Topologies

Abe Davis, Difan Liu, Zeqi Gu, Timothy Langlois et al.
Computer Graphics Forum
Human Motion and Animation
article

How to Train Your Dragon: Automatic Diffusion‐Based Rigging for Characters with Diverse Topologies

Abe Davis, Difan Liu, Zeqi Gu, Timothy Langlois, Matthew Fisher
article en

Abstract

Abstract Recent diffusion‐based methods have achieved impressive results on animating images of human subjects. However, most of that success has built on human‐specific body pose representations and extensive training with labeled real videos. In this work, we extend the ability of such models to animate images of characters with more diverse skeletal topologies. Given a small number (3–5) of example frames showing the character in different poses with corresponding skeletal information, our model quickly infers a rig for that character that can generate images corresponding to new skeleton poses. We propose a procedural data generation pipeline that efficiently samples training data with diverse topologies on the fly. We use it, along with a novel skeleton representation, to train our model on articulated shapes spanning a large space of textures and topologies. Then during fine‐tuning, our model rapidly adapts to unseen target characters and generalizes well to rendering new poses, both for realistic and more stylized cartoon appearances. To better evaluate performance on this novel and challenging task, we create the first 2D video dataset that contains both humanoid and non‐humanoid subjects with per‐frame keypoint annotations. With extensive experiments, we demonstrate the superior quality of our results.

Computer Graphics ForumVol. 44(2)
Adobe Systems (United States) (US), Cornell University (US)
Openalex Percentile: Top 92%
Human Motion and Animation
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How to Train Your Dragon: Automatic Diffusion‐Based Rigging for Characters with Diverse Topologies — Abe Davis, Difan Liu, et al. · Computer Graphics Forum (2025) | TGRS Research Map | TGRS