Designing a skilled soccer team for RoboCup: exploring skill-set-primitives through reinforcement learning

Abstract The RoboCup 3D soccer simulation league serves as a competitive platform for showcasing innovation in autonomous humanoid robot agents through simulated soccer matches. Our team, FC Portugal, developed a new codebase from scratch in Python after RoboCup 2021. The team’s performance relies on a set of skills centered around novel unifying primitives and a custom, symmetry-extended version of the proximal policy optimization algorithm. Our methods have been thoroughly tested in official RoboCup matches, where FC Portugal has won the last two main competitions, in 2022 and 2023. This paper presents our training framework, as well as a timeline of skills developed using our skill-set-primitives, which considerably improve the sample efficiency and stability of skills, and motivate seamless transitions. We start with a significantly fast Sprint-Kick developed in 2021 and progress to the most recent skill set, including a multi-purpose omnidirectional walk, a dribble with unprecedented ball control, a solid kick, and a push skill. The push addresses low-level collision scenarios and high-level strategies to increase ball possession. We address the resource-intensive nature of this task through an innovative multi-agent learning approach. Finally, we release the team’s codebase to the RoboCup community, providing other teams with a robust and modern foundation upon which they can build new features.

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Institutions

Publication Details

Journal
Neural Computing and Applications
Published
2025-04-11
DOI
https://doi.org/10.1007/s00521-025-11151-3
Citations
2
Primary Topic
Reinforcement Learning in Robotics
Type
article
Field-Weighted Citation Impact
4.96

Funders

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article

Designing a skilled soccer team for RoboCup: exploring skill-set-primitives through reinforcement learning

Nuno Lau, Miguel Abreu, Luís Paulo Reis
2 citations
Neural Computing and Applications
Reinforcement Learning in Robotics
4.96
article

Designing a skilled soccer team for RoboCup: exploring skill-set-primitives through reinforcement learning

Nuno Lau, Miguel Abreu, Luís Paulo Reis
article en
2 citations

Abstract

Abstract The RoboCup 3D soccer simulation league serves as a competitive platform for showcasing innovation in autonomous humanoid robot agents through simulated soccer matches. Our team, FC Portugal, developed a new codebase from scratch in Python after RoboCup 2021. The team’s performance relies on a set of skills centered around novel unifying primitives and a custom, symmetry-extended version of the proximal policy optimization algorithm. Our methods have been thoroughly tested in official RoboCup matches, where FC Portugal has won the last two main competitions, in 2022 and 2023. This paper presents our training framework, as well as a timeline of skills developed using our skill-set-primitives, which considerably improve the sample efficiency and stability of skills, and motivate seamless transitions. We start with a significantly fast Sprint-Kick developed in 2021 and progress to the most recent skill set, including a multi-purpose omnidirectional walk, a dribble with unprecedented ball control, a solid kick, and a push skill. The push addresses low-level collision scenarios and high-level strategies to increase ball possession. We address the resource-intensive nature of this task through an innovative multi-agent learning approach. Finally, we release the team’s codebase to the RoboCup community, providing other teams with a robust and modern foundation upon which they can build new features.

Neural Computing and ApplicationsVol. 37(18)
Universidade do Porto (PT), University of Aveiro (PT)
Universidade do Porto
Openalex Percentile: Top 6%
Reinforcement Learning in Robotics
4.96
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