An industry or a sport: media framing of esports development in Hong Kong

Purpose This paper aims to look at the case of esports in Hong Kong by content analysis of news between 2020 and 2022 to explore how esports development was being framed in the news and discuss the implications of the media framing of esports in Hong Kong’s context. Design/methodology/approach A qualitative content analysis approach is adopted to study the news framing of esports in selected news articles between 2020 and 2022. Findings Findings of news framing of esports in Hong Kong suggested that esports were emphasized as an industry in Hong Kong’s context. Even though esports coverage emerged as the Asian Games approached, the absence of sporting elements in the news contributed to the consolidation of understanding of esports as discussed in previous studies, which hinders the social recognition of esports as a sport that could be further developed in the city. Originality/value To the best of the authors’ knowledge, this is the first study that focuses on the news framing of esports in Hong Kong, highlighting the important role of media in influencing the public perception of esports and its image in Hong Kong’s context.

Authors

Publication Details

Journal
Social Transformations in Chinese Societies
Published
2025-04-11
DOI
https://doi.org/10.1108/stics-07-2024-0009
Citations
2
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
8.40
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article

An industry or a sport: media framing of esports development in Hong Kong

Andy Chiu
2 citations
Social Transformations in Chinese Societies
Digital Games and Media
8.40
article

An industry or a sport: media framing of esports development in Hong Kong

Andy Chiu
article en
2 citations

Abstract

Purpose This paper aims to look at the case of esports in Hong Kong by content analysis of news between 2020 and 2022 to explore how esports development was being framed in the news and discuss the implications of the media framing of esports in Hong Kong’s context. Design/methodology/approach A qualitative content analysis approach is adopted to study the news framing of esports in selected news articles between 2020 and 2022. Findings Findings of news framing of esports in Hong Kong suggested that esports were emphasized as an industry in Hong Kong’s context. Even though esports coverage emerged as the Asian Games approached, the absence of sporting elements in the news contributed to the consolidation of understanding of esports as discussed in previous studies, which hinders the social recognition of esports as a sport that could be further developed in the city. Originality/value To the best of the authors’ knowledge, this is the first study that focuses on the news framing of esports in Hong Kong, highlighting the important role of media in influencing the public perception of esports and its image in Hong Kong’s context.

Social Transformations in Chinese SocietiesVol. 21(1)
Openalex Percentile: Top 4%
Digital Games and Media
8.40
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