Effect of Interactive Virtual Reality on the Teaching of Conceptual Design in Engineering and Architecture Fields

This research paper explores the impact of immersive virtual reality (IVR) on the teaching of conceptual design in engineering and architecture fields, focusing on the use of interactive 3D drawing tools in virtual and augmented reality environments. The study analyzes how IVR influences spatial understanding, idea communication, and immersive 3D sketching for industrial and architectural design. Additionally, it examines user perceptions of virtual spaces prior to physical construction and evaluates the effectiveness of these technologies through surveys administered to mechanical engineering students utilizing VR/AR headsets. A structured methodology was developed for students enrolled in an industrial design course, comprising four phases: initial theoretical instruction on ephemeral architecture, immersive 3D sketching sessions using Meta Quest 2 and Microsoft HoloLens 2 VR/AR headsets, detailed CAD modeling based on conceptual sketches, and immersive virtual tours to evaluate user perception and design efficacy. Ad hoc questionnaires specifically designed for this research were employed. The results indicate a positive reception to IVR, emphasizing its ease of use, intuitive learning process, and effectiveness in improving motivation, academic performance, and student engagement during the conceptual design phase in graphic engineering education.

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Institutions

Publication Details

Journal
Applied Sciences
Published
2025-04-11
DOI
https://doi.org/10.3390/app15084205
Citations
9
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
17.43

Funders

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article

Effect of Interactive Virtual Reality on the Teaching of Conceptual Design in Engineering and Architecture Fields

Rachid Belaroussi, Ovidia Soto-Martín, Jorge Martín‐Gutiérrez, Elena María Díaz González et al.
9 citations
Applied Sciences
Virtual Reality Applications and Impacts
17.43
article

Effect of Interactive Virtual Reality on the Teaching of Conceptual Design in Engineering and Architecture Fields

Rachid Belaroussi, Ovidia Soto-Martín, Jorge Martín‐Gutiérrez, Elena María Díaz González, Montserrat Acosta
article en
9 citations

Abstract

This research paper explores the impact of immersive virtual reality (IVR) on the teaching of conceptual design in engineering and architecture fields, focusing on the use of interactive 3D drawing tools in virtual and augmented reality environments. The study analyzes how IVR influences spatial understanding, idea communication, and immersive 3D sketching for industrial and architectural design. Additionally, it examines user perceptions of virtual spaces prior to physical construction and evaluates the effectiveness of these technologies through surveys administered to mechanical engineering students utilizing VR/AR headsets. A structured methodology was developed for students enrolled in an industrial design course, comprising four phases: initial theoretical instruction on ephemeral architecture, immersive 3D sketching sessions using Meta Quest 2 and Microsoft HoloLens 2 VR/AR headsets, detailed CAD modeling based on conceptual sketches, and immersive virtual tours to evaluate user perception and design efficacy. Ad hoc questionnaires specifically designed for this research were employed. The results indicate a positive reception to IVR, emphasizing its ease of use, intuitive learning process, and effectiveness in improving motivation, academic performance, and student engagement during the conceptual design phase in graphic engineering education.

Applied SciencesVol. 15(8)
Universidad de La Laguna (ES), Université Gustave Eiffel (FR)
Universidad de La Laguna
Openalex Percentile: Top 1%
Virtual Reality Applications and Impacts
17.43
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Effect of Interactive Virtual Reality on the Teaching of Conceptual Design in Engineering and Architecture Fields — Rachid Belaroussi, Ovidia Soto-Martín, et al. · Applied Sciences (2025) | TGRS Research Map | TGRS