Controllable 3D Dance Generation Using Diffusion-Based Transformer U-Net

Recently, dance generation has attracted increasing interest. In particular, the success of diffusion models in image generation has led to the emergence of dance generation systems based on the diffusion framework. However, these systems lack controllability, which limits their practical applications. In this paper, we propose a controllable dance generation method based on the diffusion model, which can generate 3D dance motions controlled by 2D keypoint sequences. Specifically, we design a transformer-based U-Net model to predict actual motions. Then, we fix the parameters of the U-Net model and train an additional control network, enabling the generated motions to be controlled by 2D keypoints. We conduct extensive experiments and compared our method with existing works on the widely used AIST++ dataset, demonstrating that our approach has certain advantages and controllability. Moreover, we also test our model on in-the-wild videos and find that it is capable of generating dance movements similar to the motions in the videos as well.

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Publication Details

Journal
Proceedings of the AAAI Conference on Artificial Intelligence
Published
2025-04-11
DOI
https://doi.org/10.1609/aaai.v39i3.32339
Citations
1
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
2.16

Funders

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Controllable 3D Dance Generation Using Diffusion-Based Transformer U-Net

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article

Controllable 3D Dance Generation Using Diffusion-Based Transformer U-Net

Yingming Gao, W. N. Fu, Ya Li, Puyuan Guo, Tuo Hao
article en
1 citations

Abstract

Recently, dance generation has attracted increasing interest. In particular, the success of diffusion models in image generation has led to the emergence of dance generation systems based on the diffusion framework. However, these systems lack controllability, which limits their practical applications. In this paper, we propose a controllable dance generation method based on the diffusion model, which can generate 3D dance motions controlled by 2D keypoint sequences. Specifically, we design a transformer-based U-Net model to predict actual motions. Then, we fix the parameters of the U-Net model and train an additional control network, enabling the generated motions to be controlled by 2D keypoints. We conduct extensive experiments and compared our method with existing works on the widely used AIST++ dataset, demonstrating that our approach has certain advantages and controllability. Moreover, we also test our model on in-the-wild videos and find that it is capable of generating dance movements similar to the motions in the videos as well.

Proceedings of the AAAI Conference on Artificial IntelligenceVol. 39(3)
Beijing University of Posts and Telecommunications (CN)
National Key Research and Development Program of China
Openalex Percentile: Top 15%
Human Motion and Animation
2.16
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