Rethinking Open-Vocabulary Segmentation of Radiance Fields in 3D Space

Understanding the 3D semantics of a scene is a fundamental problem for various scenarios such as embodied agents. While NeRFs and 3DGS excel at novel-view synthesis, previous methods for understanding their semantics have been limited to incomplete 3D understanding: their segmentation results are rendered as 2D masks that do not represent the entire 3D space. To address this limitation, we redefine the problem to segment the 3D volume and propose the following methods for better 3D understanding. We directly supervise the 3D points to train the language embedding field, unlike previous methods that anchor supervision at 2D pixels. We transfer the learned language field to 3DGS, achieving the first real-time rendering speed without sacrificing training time or accuracy. Lastly, we introduce a 3D querying and evaluation protocol for assessing the reconstructed geometry and semantics together. Code, checkpoints, and annotations are available at the project page.

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Publication Details

Journal
Proceedings of the AAAI Conference on Artificial Intelligence
Published
2025-04-11
DOI
https://doi.org/10.1609/aaai.v39i4.32473
Primary Topic
3D Surveying and Cultural Heritage
Type
article
Field-Weighted Citation Impact
0.00
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article

Rethinking Open-Vocabulary Segmentation of Radiance Fields in 3D Space

Youngsik Yun, Hyunjee Lee, Youngjung Uh, Seoha Kim et al.
Proceedings of the AAAI Conference on Artificial Intelligence
3D Surveying and Cultural Heritage
article

Rethinking Open-Vocabulary Segmentation of Radiance Fields in 3D Space

Youngsik Yun, Hyunjee Lee, Youngjung Uh, Seoha Kim, Jeongmin Bae
article en

Abstract

Understanding the 3D semantics of a scene is a fundamental problem for various scenarios such as embodied agents. While NeRFs and 3DGS excel at novel-view synthesis, previous methods for understanding their semantics have been limited to incomplete 3D understanding: their segmentation results are rendered as 2D masks that do not represent the entire 3D space. To address this limitation, we redefine the problem to segment the 3D volume and propose the following methods for better 3D understanding. We directly supervise the 3D points to train the language embedding field, unlike previous methods that anchor supervision at 2D pixels. We transfer the learned language field to 3DGS, achieving the first real-time rendering speed without sacrificing training time or accuracy. Lastly, we introduce a 3D querying and evaluation protocol for assessing the reconstructed geometry and semantics together. Code, checkpoints, and annotations are available at the project page.

Proceedings of the AAAI Conference on Artificial IntelligenceVol. 39(4)
Yonsei University (KR)
Openalex Percentile: Top 85%
3D Surveying and Cultural Heritage
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