Game4Loc: A UAV Geo-Localization Benchmark from Game Data

The vision-based geo-localization technology for UAV, serving as a secondary source of GPS information in addition to the global navigation satellite systems (GNSS), can still operate independently when communication with the external environment is cut off. Recent deep learning based methods attribute this as the task of image matching and retrieval. By retrieving drone-view images in satellite image database with GPS information tagged, approximate localization information can be obtained. However, due to high costs and privacy concerns, it is usually difficult to obtain large quantities of drone-view images from a continuous area. Existing drone-view datasets are mostly composed of small-scale aerial photography with a strong assumption that there exists a perfect one-to-one aligned reference image for any query, leaving a significant gap from the practical localization scenario. In this work, we construct a large-range continues area UAV geo-localization dataset named GTA-UAV, featuring multiple flight altitudes, attitudes, scenes, and targets using modern computer games. Based on this dataset, we introduce a more practical UAV geo-localization task including partial matches of cross-view paired data, and expand the image-level retrieval to the actual localization in terms of distance (meters). For the construction of drone-view and satellite-view pairs, we adopt a weight-based contrastive learning approach, which allows for effective learning while avoiding additional post-processing matching steps. Experiments demonstrate the effectiveness of our data and training method for UAV geo-localization, as well as the generalization capabilities to real-world scenarios.

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Publication Details

Journal
Proceedings of the AAAI Conference on Artificial Intelligence
Published
2025-04-11
DOI
https://doi.org/10.1609/aaai.v39i4.32409
Citations
15
Primary Topic
Robotics and Sensor-Based Localization
Type
article
Field-Weighted Citation Impact
37.39
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article

Game4Loc: A UAV Geo-Localization Benchmark from Game Data

Yuxiang Ji, Boyong He, Liaoni Wu, Zhuoyue Tan
15 citations
Proceedings of the AAAI Conference on Artificial Intelligence
Robotics and Sensor-Based Localization
37.39
article

Game4Loc: A UAV Geo-Localization Benchmark from Game Data

Yuxiang Ji, Boyong He, Liaoni Wu, Zhuoyue Tan
article en
15 citations

Abstract

The vision-based geo-localization technology for UAV, serving as a secondary source of GPS information in addition to the global navigation satellite systems (GNSS), can still operate independently when communication with the external environment is cut off. Recent deep learning based methods attribute this as the task of image matching and retrieval. By retrieving drone-view images in satellite image database with GPS information tagged, approximate localization information can be obtained. However, due to high costs and privacy concerns, it is usually difficult to obtain large quantities of drone-view images from a continuous area. Existing drone-view datasets are mostly composed of small-scale aerial photography with a strong assumption that there exists a perfect one-to-one aligned reference image for any query, leaving a significant gap from the practical localization scenario. In this work, we construct a large-range continues area UAV geo-localization dataset named GTA-UAV, featuring multiple flight altitudes, attitudes, scenes, and targets using modern computer games. Based on this dataset, we introduce a more practical UAV geo-localization task including partial matches of cross-view paired data, and expand the image-level retrieval to the actual localization in terms of distance (meters). For the construction of drone-view and satellite-view pairs, we adopt a weight-based contrastive learning approach, which allows for effective learning while avoiding additional post-processing matching steps. Experiments demonstrate the effectiveness of our data and training method for UAV geo-localization, as well as the generalization capabilities to real-world scenarios.

Proceedings of the AAAI Conference on Artificial IntelligenceVol. 39(4)
Xiamen University (CN)
Openalex Percentile: Top 0%
Robotics and Sensor-Based Localization
37.39
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Game4Loc: A UAV Geo-Localization Benchmark from Game Data — Yuxiang Ji, Boyong He, et al. · Proceedings of the AAAI Conference on Artificial Intelligence (2025) | TGRS Research Map | TGRS