Motion Decoupled 3D Gaussian Splatting for Dynamic Object Representation

Dynamic object modeling is a critical challenge in 3D scene reconstruction. Previous methods typically maintain a canonical space to represent the object model, and a deformation field to express the object motion. However, this approach fails when the object undergoes large motions. The position variation caused by significant motion not only complicates the establishment of a canonical space, but also misleads the interpretation of the deformation field. To overcome the above weaknesses, we propose Motion Decoupled Dynamic 3D Gaussian Splatting (M5D-GS), the first 3D-GS model that separates motion and deformation modeling for dynamic object representation with large motion from a monocular camera. M5D-GS increases the practicality of 3D-GS, as it is common for objects to move, rotate, and deform simultaneously. Current datasets only contain object deformations with slight motions. We introduce a pipeline to reuse current benchmarks by adding large motions into the scene. We also introduce a new benchmark featuring several new scenes with complex motions, scenes augmented from previous datasets, and some real world recorded testcases, to fully demonstrate our improvements. Our M5D-GS significantly increases the accuracy under large motion scenarios while maintaining high rendering speed, which makes it suitable for dynamic object representation tasks including 4D novel view synthesis and real-time rendering.

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Publication Details

Journal
Proceedings of the AAAI Conference on Artificial Intelligence
Published
2025-04-11
DOI
https://doi.org/10.1609/aaai.v39i4.32373
Primary Topic
Robotics and Sensor-Based Localization
Type
article
Field-Weighted Citation Impact
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article

Motion Decoupled 3D Gaussian Splatting for Dynamic Object Representation

Jochen Lang, Libo Long, Xiaojun Hu
Proceedings of the AAAI Conference on Artificial Intelligence
Robotics and Sensor-Based Localization
article

Motion Decoupled 3D Gaussian Splatting for Dynamic Object Representation

Jochen Lang, Libo Long, Xiaojun Hu
article en

Abstract

Dynamic object modeling is a critical challenge in 3D scene reconstruction. Previous methods typically maintain a canonical space to represent the object model, and a deformation field to express the object motion. However, this approach fails when the object undergoes large motions. The position variation caused by significant motion not only complicates the establishment of a canonical space, but also misleads the interpretation of the deformation field. To overcome the above weaknesses, we propose Motion Decoupled Dynamic 3D Gaussian Splatting (M5D-GS), the first 3D-GS model that separates motion and deformation modeling for dynamic object representation with large motion from a monocular camera. M5D-GS increases the practicality of 3D-GS, as it is common for objects to move, rotate, and deform simultaneously. Current datasets only contain object deformations with slight motions. We introduce a pipeline to reuse current benchmarks by adding large motions into the scene. We also introduce a new benchmark featuring several new scenes with complex motions, scenes augmented from previous datasets, and some real world recorded testcases, to fully demonstrate our improvements. Our M5D-GS significantly increases the accuracy under large motion scenarios while maintaining high rendering speed, which makes it suitable for dynamic object representation tasks including 4D novel view synthesis and real-time rendering.

Proceedings of the AAAI Conference on Artificial IntelligenceVol. 39(4)
University of Ottawa (CA)
Openalex Percentile: Top 90%
Robotics and Sensor-Based Localization
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