Motion Decoupled 3D Gaussian Splatting for Dynamic Object Representation
Dynamic object modeling is a critical challenge in 3D scene reconstruction. Previous methods typically maintain a canonical space to represent the object model, and a deformation field to express the object motion. However, this approach fails when the object undergoes large motions. The position variation caused by significant motion not only complicates the establishment of a canonical space, but also misleads the interpretation of the deformation field. To overcome the above weaknesses, we propose Motion Decoupled Dynamic 3D Gaussian Splatting (M5D-GS), the first 3D-GS model that separates motion and deformation modeling for dynamic object representation with large motion from a monocular camera. M5D-GS increases the practicality of 3D-GS, as it is common for objects to move, rotate, and deform simultaneously. Current datasets only contain object deformations with slight motions. We introduce a pipeline to reuse current benchmarks by adding large motions into the scene. We also introduce a new benchmark featuring several new scenes with complex motions, scenes augmented from previous datasets, and some real world recorded testcases, to fully demonstrate our improvements. Our M5D-GS significantly increases the accuracy under large motion scenarios while maintaining high rendering speed, which makes it suitable for dynamic object representation tasks including 4D novel view synthesis and real-time rendering.
Authors
- Jochen Lang (ORCID: https://orcid.org/0000-0001-6847-5641)
- Libo Long (ORCID: https://orcid.org/0009-0002-7414-1255)
- Xiaojun Hu (ORCID: https://orcid.org/0000-0001-7092-2535)
Institutions
- University of Ottawa (CA)
Publication Details
- Journal
- Proceedings of the AAAI Conference on Artificial Intelligence
- Published
- 2025-04-11
- DOI
- https://doi.org/10.1609/aaai.v39i4.32373
- Primary Topic
- Robotics and Sensor-Based Localization
- Type
- article
- Field-Weighted Citation Impact
- 0.00