HandDiffuse: Generative Controllers for Two-Hand Interactions via Diffusion Models

Existing hands datasets are largely short-range and the interaction is weak due to the self-occlusion and self-similarity of hands, which can not yet fit the need for interacting hands motion generation. To rescue the data scarcity, we propose HandDiffuse12.5M, a novel and real dataset that consists of temporal sequences with strong two-hand interactions. HandDiffuse12.5M has the largest scale and richest interactions among the existing two-hand datasets. We further present a strong baseline method HandDiffuse for the controllable motion generation of interacting hands using various controllers. Specifically, we apply the diffusion model as the backbone and design two motion representations for different controllers. To reduce artifacts, we also propose Interaction Loss which explicitly quantifies the dynamic interaction process. Our HandDiffuse enables various applications, i.e., motion in-betweening and trajectory controled generation. Experiments show that our method outperforms the state-of-the-art techniques in motion generation. The vivid two-hand motions generated by our method can also construct synthetic datasets and enhances the accuracy of existing hand motion capture algorithms.

Authors

Publication Details

Journal
Proceedings of the AAAI Conference on Artificial Intelligence
Published
2025-04-11
DOI
https://doi.org/10.1609/aaai.v39i5.32561
Citations
2
Primary Topic
Reinforcement Learning in Robotics
Type
article
Field-Weighted Citation Impact
1.77
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article

HandDiffuse: Generative Controllers for Two-Hand Interactions via Diffusion Models

Pei Lin
2 citations
Proceedings of the AAAI Conference on Artificial Intelligence
Reinforcement Learning in Robotics
1.77
article

HandDiffuse: Generative Controllers for Two-Hand Interactions via Diffusion Models

Pei Lin
article en
2 citations

Abstract

Existing hands datasets are largely short-range and the interaction is weak due to the self-occlusion and self-similarity of hands, which can not yet fit the need for interacting hands motion generation. To rescue the data scarcity, we propose HandDiffuse12.5M, a novel and real dataset that consists of temporal sequences with strong two-hand interactions. HandDiffuse12.5M has the largest scale and richest interactions among the existing two-hand datasets. We further present a strong baseline method HandDiffuse for the controllable motion generation of interacting hands using various controllers. Specifically, we apply the diffusion model as the backbone and design two motion representations for different controllers. To reduce artifacts, we also propose Interaction Loss which explicitly quantifies the dynamic interaction process. Our HandDiffuse enables various applications, i.e., motion in-betweening and trajectory controled generation. Experiments show that our method outperforms the state-of-the-art techniques in motion generation. The vivid two-hand motions generated by our method can also construct synthetic datasets and enhances the accuracy of existing hand motion capture algorithms.

Proceedings of the AAAI Conference on Artificial IntelligenceVol. 39(5)
Openalex Percentile: Top 14%
Reinforcement Learning in Robotics
1.77
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