Interacted Object Grounding in Spatio-Temporal Human-Object Interactions

Spatio-temporal Human-Object Interaction (ST-HOI) understanding aims at detecting HOIs from videos, which is crucial for activity understanding. However, existing whole-body-object interaction video benchmarks overlook the truth that open-world objects are diverse, that is, they usually provide limited and predefined object classes. Therefore, we introduce a new open-world benchmark: Grounding Interacted Objects (GIO) including 1,098 interacted objects class and 290K interacted object boxes annotation. Accordingly, an object grounding task is proposed expecting vision systems to discover interacted objects. Even though today’s detectors and grounding methods have succeeded greatly, they perform unsatisfactorily in localizing diverse and rare objects in GIO. This profoundly reveals the limitations of current vision systems and poses a great challenge. Thus, we explore leveraging spatio-temporal cues to address object grounding and propose a 4D question-answering framework (4D-QA) to discover interacted objects from diverse videos. Our method demonstrates significant superiority in extensive experiments compared to current baselines.

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Institutions

Publication Details

Journal
Proceedings of the AAAI Conference on Artificial Intelligence
Published
2025-04-11
DOI
https://doi.org/10.1609/aaai.v39i6.32599
Citations
1
Primary Topic
Speech and dialogue systems
Type
article
Field-Weighted Citation Impact
0.89

Funders

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article

Interacted Object Grounding in Spatio-Temporal Human-Object Interactions

Cewu Lu, Yong–Lu Li, Lizhuang Ma, Xiaoyang Liu et al.
1 citations
Proceedings of the AAAI Conference on Artificial Intelligence
Speech and dialogue systems
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article

Interacted Object Grounding in Spatio-Temporal Human-Object Interactions

Cewu Lu, Yong–Lu Li, Lizhuang Ma, Xiaoyang Liu, Hongwei Fan, Yulong Chen, Bin Wen, Xinpeng Liu, Zizheng Zhou
article en
1 citations

Abstract

Spatio-temporal Human-Object Interaction (ST-HOI) understanding aims at detecting HOIs from videos, which is crucial for activity understanding. However, existing whole-body-object interaction video benchmarks overlook the truth that open-world objects are diverse, that is, they usually provide limited and predefined object classes. Therefore, we introduce a new open-world benchmark: Grounding Interacted Objects (GIO) including 1,098 interacted objects class and 290K interacted object boxes annotation. Accordingly, an object grounding task is proposed expecting vision systems to discover interacted objects. Even though today’s detectors and grounding methods have succeeded greatly, they perform unsatisfactorily in localizing diverse and rare objects in GIO. This profoundly reveals the limitations of current vision systems and poses a great challenge. Thus, we explore leveraging spatio-temporal cues to address object grounding and propose a 4D question-answering framework (4D-QA) to discover interacted objects from diverse videos. Our method demonstrates significant superiority in extensive experiments compared to current baselines.

Proceedings of the AAAI Conference on Artificial IntelligenceVol. 39(6)
Shanghai Jiao Tong University (CN), Peking University (CN), Institute of Natural Science (KP)
National Natural Science Foundation of China
Openalex Percentile: Top 26%
Speech and dialogue systems
0.89
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