SoundBrush: Sound as a Brush for Visual Scene Editing

We propose SoundBrush, a model that uses sound as a brush to edit and manipulate visual scenes. We extend the generative capabilities of the Latent Diffusion Model (LDM) to incorporate audio information for editing visual scenes. Inspired by existing image-editing works, we frame this task as a supervised learning problem and leverage various off-the-shelf models to construct a sound-paired visual scene editing dataset for training. This richly generated dataset enables SoundBrush to learn to map audio features into the textual space of the LDM, allowing for visual scene editing guided by diverse in-the-wild sound. Unlike existing methods, SoundBrush can accurately manipulate the overall scenery or even insert sounding objects to best match the input sound semantics while preserving the original content. Furthermore, by integrating with novel view synthesis techniques, our framework can be extended to edit 3D scenes, facilitating sound-driven 3D scene manipulation.

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Publication Details

Journal
Proceedings of the AAAI Conference on Artificial Intelligence
Published
2025-04-11
DOI
https://doi.org/10.1609/aaai.v39i7.32770
Primary Topic
Digital Humanities and Scholarship
Type
article
Field-Weighted Citation Impact
0.00

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article

SoundBrush: Sound as a Brush for Visual Scene Editing

Yewon Kim, J. Y. Peter Ko, Tae-Hyun Oh, Jun-Seong Kim et al.
Proceedings of the AAAI Conference on Artificial Intelligence
Digital Humanities and Scholarship
article

SoundBrush: Sound as a Brush for Visual Scene Editing

Yewon Kim, J. Y. Peter Ko, Tae-Hyun Oh, Jun-Seong Kim, Sung-Bin Kim
article en

Abstract

We propose SoundBrush, a model that uses sound as a brush to edit and manipulate visual scenes. We extend the generative capabilities of the Latent Diffusion Model (LDM) to incorporate audio information for editing visual scenes. Inspired by existing image-editing works, we frame this task as a supervised learning problem and leverage various off-the-shelf models to construct a sound-paired visual scene editing dataset for training. This richly generated dataset enables SoundBrush to learn to map audio features into the textual space of the LDM, allowing for visual scene editing guided by diverse in-the-wild sound. Unlike existing methods, SoundBrush can accurately manipulate the overall scenery or even insert sounding objects to best match the input sound semantics while preserving the original content. Furthermore, by integrating with novel view synthesis techniques, our framework can be extended to edit 3D scenes, facilitating sound-driven 3D scene manipulation.

Proceedings of the AAAI Conference on Artificial IntelligenceVol. 39(7)
Pohang University of Science and Technology (KR), Inha University (KR)
Ministry of Science and ICT, South Korea, Institute for Information and Communications Technology Promotion
Openalex Percentile: Top 90%
Digital Humanities and Scholarship
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SoundBrush: Sound as a Brush for Visual Scene Editing — Yewon Kim, J. Y. Peter Ko, et al. · Proceedings of the AAAI Conference on Artificial Intelligence (2025) | TGRS Research Map | TGRS