GraphAvatar: Compact Head Avatars with GNN-Generated 3D Gaussians

Rendering photorealistic head avatars from arbitrary viewpoints is crucial for various applications like virtual reality. Although previous methods based on Neural Radiance Fields (NeRF) can achieve impressive results, they lack fidelity and efficiency. Recent methods using 3D Gaussian Splatting (3DGS) have improved rendering quality and real-time performance but still require significant storage overhead. In this paper, we introduce a method called GraphAvatar that utilizes Graph Neural Networks (GNN) to generate 3D Gaussians for the head avatar. Specifically, GraphAvatar trains a geometric GNN and an appearance GNN to generate the attributes of the 3D Gaussians from the tracked mesh. Therefore, our method can store the GNN models instead of the 3D Gaussians, significantly reducing the storage overhead to just 10MB. To reduce the impact of face-tracking errors, we also present a novel graph-guided optimization module to refine face-tracking parameters during training. Finally, we introduce a 3D-aware enhancer for post-processing to enhance the rendering quality. We conduct comprehensive experiments to demonstrate the advantages of GraphAvatar, surpassing existing methods in visual fidelity and storage consumption. The ablation study sheds light on the trade-offs between rendering quality and model size.

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Publication Details

Journal
Proceedings of the AAAI Conference on Artificial Intelligence
Published
2025-04-11
DOI
https://doi.org/10.1609/aaai.v39i8.32895
Citations
5
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
2.16

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article

GraphAvatar: Compact Head Avatars with GNN-Generated 3D Gaussians

Feng Tian, Xiaobao Wei, Hui Chen, Peng Chen et al.
5 citations
Proceedings of the AAAI Conference on Artificial Intelligence
Human Pose and Action Recognition
2.16
article

GraphAvatar: Compact Head Avatars with GNN-Generated 3D Gaussians

Feng Tian, Xiaobao Wei, Hui Chen, Peng Chen, Ming Lü
article en
5 citations

Abstract

Rendering photorealistic head avatars from arbitrary viewpoints is crucial for various applications like virtual reality. Although previous methods based on Neural Radiance Fields (NeRF) can achieve impressive results, they lack fidelity and efficiency. Recent methods using 3D Gaussian Splatting (3DGS) have improved rendering quality and real-time performance but still require significant storage overhead. In this paper, we introduce a method called GraphAvatar that utilizes Graph Neural Networks (GNN) to generate 3D Gaussians for the head avatar. Specifically, GraphAvatar trains a geometric GNN and an appearance GNN to generate the attributes of the 3D Gaussians from the tracked mesh. Therefore, our method can store the GNN models instead of the 3D Gaussians, significantly reducing the storage overhead to just 10MB. To reduce the impact of face-tracking errors, we also present a novel graph-guided optimization module to refine face-tracking parameters during training. Finally, we introduce a 3D-aware enhancer for post-processing to enhance the rendering quality. We conduct comprehensive experiments to demonstrate the advantages of GraphAvatar, surpassing existing methods in visual fidelity and storage consumption. The ablation study sheds light on the trade-offs between rendering quality and model size.

Proceedings of the AAAI Conference on Artificial IntelligenceVol. 39(8)
Institute of Software (CN), University of Chinese Academy of Sciences (CN)
National Natural Science Foundation of China
Openalex Percentile: Top 12%
Human Pose and Action Recognition
2.16
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GraphAvatar: Compact Head Avatars with GNN-Generated 3D Gaussians — Feng Tian, Xiaobao Wei, et al. · Proceedings of the AAAI Conference on Artificial Intelligence (2025) | TGRS Research Map | TGRS