Semi-Supervised Clustering Framework for Fine-grained Scene Graph Generation

Scene Graph Generation (SGG) aims to detect all objects and identify their pairwise relationships existing in the scene. Considering the substantial human labor costs, existing scene graph annotations are often sparse and biased, which result in confusion training with low-frequency predicates. In this work, we design a Semi-Supervised Clustering framework for Scene Graph Generation (SSC-SGG) that uses the sparse labeled data to guide the generation of effective pseudo-labels from unlabeled object pairs, thus enriching the labeled sample space, especially for low-frequency interaction samples. We approach from the perspective of clustering, reducing the problem of confirmation bias in a self-training manner. Specifically, we first enhance the model's robustness to feature extraction via prototype-based clustering, aggregating different relationship augmented features onto the same prototype. Secondly, we design a dynamic pseudo-label assignment algorithm based on a mini-batch, which adjusts the detection sensitivity to different frequency samples from the historical assignment. Finally, we conduct joint training on the pseudo-labels and the labeled data. We conduct experiments on various SGG models and achieve substantial overall performance improvements, demonstrating the effectiveness of SSC-SGG.

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Publication Details

Journal
Proceedings of the AAAI Conference on Artificial Intelligence
Published
2025-04-11
DOI
https://doi.org/10.1609/aaai.v39i9.32998
Citations
1
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.89

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Semi-Supervised Clustering Framework for Fine-grained Scene Graph Generation

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article

Semi-Supervised Clustering Framework for Fine-grained Scene Graph Generation

Shuyi Wu, Jiarui Yang, Zeming Liu, Jinjing Zhao, Chuan Xi Wang, Jun Zhang, Liang Yang
article en
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Abstract

Scene Graph Generation (SGG) aims to detect all objects and identify their pairwise relationships existing in the scene. Considering the substantial human labor costs, existing scene graph annotations are often sparse and biased, which result in confusion training with low-frequency predicates. In this work, we design a Semi-Supervised Clustering framework for Scene Graph Generation (SSC-SGG) that uses the sparse labeled data to guide the generation of effective pseudo-labels from unlabeled object pairs, thus enriching the labeled sample space, especially for low-frequency interaction samples. We approach from the perspective of clustering, reducing the problem of confirmation bias in a self-training manner. Specifically, we first enhance the model's robustness to feature extraction via prototype-based clustering, aggregating different relationship augmented features onto the same prototype. Secondly, we design a dynamic pseudo-label assignment algorithm based on a mini-batch, which adjusts the detection sensitivity to different frequency samples from the historical assignment. Finally, we conduct joint training on the pseudo-labels and the labeled data. We conduct experiments on various SGG models and achieve substantial overall performance improvements, demonstrating the effectiveness of SSC-SGG.

Proceedings of the AAAI Conference on Artificial IntelligenceVol. 39(9)
Hebei University of Technology (CN), Beijing Jiaotong University (CN), Information Technology Laboratory (US), Shanghai Institute of Computing Technology (CN), Institute of Information Engineering (CN), PLA Academy of Military Science (CN), Beihang University (CN)
National Natural Science Foundation of China, Fundamental Research Funds for the Central Universities
Openalex Percentile: Top 27%
Artificial Intelligence in Games
0.89
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