DiffGrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model

Generating high-quality whole-body human object interaction motion sequences is becoming increasingly important in various fields such as animation, VR/AR, and robotics. The main challenge of this task lies in determining the level of involvement of each hand given the complex shapes of objects in different sizes and their different motion trajectories, while ensuring strong grasping realism and guaranteeing the coordination of movement in all body parts. Contrasting with existing work, which either generates human interaction motion sequences without detailed hand grasping poses or only models a static grasping pose, we propose a simple yet effective framework that jointly models the relationship between the body, hands, and the given object motion sequences within a single diffusion model. To guide our network in perceiving the object's spatial position and learning more natural grasping poses, we introduce novel contact-aware losses and incorporate a data-driven, carefully designed guidance. Experimental results demonstrate that our approach outperforms the state-of-the-art method and generates plausible results.

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Publication Details

Journal
Proceedings of the AAAI Conference on Artificial Intelligence
Published
2025-04-11
DOI
https://doi.org/10.1609/aaai.v39i10.33120
Citations
1
Primary Topic
Hand Gesture Recognition Systems
Type
article
Field-Weighted Citation Impact
1.36
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article

DiffGrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model

Hongan Wang, Qiang He, Yonghao Zhang, Yanguang Wan et al.
1 citations
Proceedings of the AAAI Conference on Artificial Intelligence
Hand Gesture Recognition Systems
1.36
article

DiffGrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model

Hongan Wang, Qiang He, Yonghao Zhang, Yanguang Wan, Xiaoming Deng, Yinda Zhang, Cuixia Ma
article en
1 citations

Abstract

Generating high-quality whole-body human object interaction motion sequences is becoming increasingly important in various fields such as animation, VR/AR, and robotics. The main challenge of this task lies in determining the level of involvement of each hand given the complex shapes of objects in different sizes and their different motion trajectories, while ensuring strong grasping realism and guaranteeing the coordination of movement in all body parts. Contrasting with existing work, which either generates human interaction motion sequences without detailed hand grasping poses or only models a static grasping pose, we propose a simple yet effective framework that jointly models the relationship between the body, hands, and the given object motion sequences within a single diffusion model. To guide our network in perceiving the object's spatial position and learning more natural grasping poses, we introduce novel contact-aware losses and incorporate a data-driven, carefully designed guidance. Experimental results demonstrate that our approach outperforms the state-of-the-art method and generates plausible results.

Proceedings of the AAAI Conference on Artificial IntelligenceVol. 39(10)
Google (United States) (US), Institute of Software (CN), University of Chinese Academy of Sciences (CN)
Openalex Percentile: Top 17%
Hand Gesture Recognition Systems
1.36
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DiffGrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model — Hongan Wang, Qiang He, et al. · Proceedings of the AAAI Conference on Artificial Intelligence (2025) | TGRS Research Map | TGRS